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[r4555] by forgolai

f16 ver 3.18:
Sounds: Canopy switch, animated most cockpit switches; 3D: Added some switches left panel
Arms: Shaded exhaust on aim 7/9/120.
Arms: Fixed print bug.
Bumped version
Effect: Reenabled old exhaust particle effect on A/A missiles for non-als.
Texturized front lights
Sound: Fix for button2 sound.
Radar: Added key 'i' for selecting target nearest to bore cross.
Radar: Added key 'Y' for selecting prev target.
Livs: Patch updates
Arms: Fix for firing maddog when multi triggering fast.
Sim: Fixed fuel leak was using wrong property.
Arms: Fix for parse error in fire-control.
Sim: Fix for ext tanks spilling fuel after reinit.
GUI: Adapt payload code to fuel dialog changes.
Arms: AIM-9 cooling fluid will now replenish at reinit.
Arms: At reinit all sidewinders will be set to WARM again to not waste cooling fluid.
Arms: Fix for maddog again.
Arms: AIM120 and AIM7 no longer auto-lofts. Drag adjusted for them also. Guidance Law switched to PN.
Livs: JMav's Salute to Service
Arms: Pylon 1 and 9 aim120 will now fire from rail.
Arms: Dropped aim120 will now be ejected with speed.
Arms: Dropped weapons can now guide before engine ignition.
Arms: Aim120 now can guide down to mach 0.6
Arms: Fix for maddog by multiclcik..serious this time.
Arms: Fixed serious bug in search code.
HUD: Added ASC.
HUD: Better clamping of ASC.
Effects: heat blur rework, still not working as it should; Liv fixes
Typo in exhaust
Sounds: Fixed buffet too loud, attempting button2 fix
Arms: Bug in maketimer prompted use of settimer sadly.
Arms: One more fix for hydras
Lights increased visibility lndg light; fixed ICP lighting
Cockpit: Fixed some int lighting issues
Fixed ext lights
3D: Added snsr switches
Forgot .bak as usual
Sim: Fix cut and paste error in fuel leak.
Aero: Fuselage hardpoints now gives drag, mass and yaw to aircraft.
Aero: Different blocks now have different empty weights. Wave drag still needs retuning to this.
Docs: Update to help/manual.
Engine: Added failure mode for exceeding Vne.
Ability to disable cockpit custom view code.
3D: More cockpit parts; Lights: Fixed dist/intensity
Lights: Further work
Sim: Removed print()
Lights: Tweaked, seriously this time
Sim: Indent failure code.
3D: Added HUD optics
Elec: Enable MMC bool.
Elec: Enable ST STA bool.
Elec: Enable UFC and MFD bools.
MFD: Fixed that wingman #8 was missing.
Elec: Enable DL bool.
Elec: Enable RDR ALT integer.
Elec: Enable FCR bool.
Elec: Enable RIGHT-HDPT bool.
TGP: Fix for MFD not powered up.
Elec: RWR added to UFC power.
TGP: Fix for never timing out.
TGP: Fixed nil error.
TGP: Say NO POWER when has no power.
Anim: Made the 4 sensor power switches work.
Sound: Added click for the 4 power sensor switches.
Model: Added tooltip to 5 switches.
Model: Added 6 power switches to right panel.
Effect: Added effect to 6 new switches.
Elec: Changed tons of elec buses for systems.
Elec: Added tons of systems that now rely on elec buses.
Sound: Bitching Betty is now on battery bus 1.
Elec: Some more things now depend on specific elec buses.
Elec: Oops, forgot this.
Elec: Fixed canopy need battery directly from battery block.
Sound: Fixed Betty being erratic when power comes on.
Model: New side stick.
Elec: Fixed altimeter.
Elec: Fixed canopy opener used wrong battery bus.
3D: Added final 2 switches right panel
GUI: Expanded checklist.
Anim: Fixed fuel flow indicator was x10 too low.
GUI: More checklist work.
GUI: Even more checklist work.
Elec: Prevented EPU to go emergency mode if WOW and Throttle OFF.
Sound: Throttle indent no longer work with throttle in OFF.
Anim: throttle now off in OFF.
Anim: MAL IND LTS now works for all right eyebrow and gear lights.
Anim: MAL IND LTS now disenages with no power.
Anim: GPU now only shows when ext. power is coupled in.
Elec: External power now requires WOW and still.
GUI: Added ext power to config menu.
Elec: Fixed OR logic instead of AND for ext power.
GUI: Reworked control panel and config dialogs.
Sounds: Added GPU, Fixed canopy not playing outside(still bugged); 3D: Added dorsal antenna for certain blocks
Sound: Combined canopy into same sound.
RWR: Threat list updated with ICAO database codes
RWR: Revised Search a/c, updates, formatting
Elec: External power no longer showing at 1 ft/sec rolling.
HUD: Temp fix for frozen HUD when getting lock.
Arms: Fixed seeker head position was opposite reported to HUD.
Radar: Fixed some strange RCS values.
RCS: Fixes to YF-16
Fix for frozen HUD
Fixed dialog error
3D: Fixed cockpit lighting issues; Livs: #444 BRW markings
TGP: Added standby.
Effect: Fixed wrong object used.
Arms: Fixed bug in DLZ.
HUD: FPM blinks during CCIP release.
HUD: Added PRE indicator to WPN page.
Arms: Fixed when cycling quick through weapon some could remain active even after being stopped.
Livs: New USN Aggressor by Spectre
16K: Added Wingmen 9 & 10
Sound: Made buffet play w/ spd less than 300
Effect: Possible fix for AMD gpx cards not rendering displays correct.
RWR: Possible fix
Radar: Fixed RWR would only work when warming up the upfront controls.
MFD: Fixed weapon page error when non weapon was selected.
HUD: Fixed ASC was showing for aim-9.
Store: Reload cannon in payload dialog.
RWR: Updated threat list
Livs: B40 desert patches; #444 Normal updated scheme
Sim: Fixed that GCI was missing init properties.
Sim. Fixed shute would not collapse if aircraft elec. damaged while it was out.
Store: Added some convinience methods to pylon system.
Arms: Fixed aim-9 would sometimes lock and delock alternating fast.
Livs: 111FS 90yrs by Gary Brown
Stores: Added fire-control methods for F-14.
Arms: Fixed aim120 seeker head did not match the target location.
Radar: Fixed weird number in RWR.
Anim: Lag filter on fuel gauge.
Stores: Update to pylon system that Mirage needed.
Docs: Update to manual.
Arms: Made aim7 and aim120 be ejected faster from launcher.
Arms: Fixed major multi-threading error that made missiles think they lost sight of target when they didn't. This resulted in tons of 'hit the ground' instead of splashes.
Arms: Ejected powered-missiles no align more to aircraft attitude instead of airstream.
Arms: Missiles will no longer lose attitude due to gravity before they have reached minimum guide speed.
Livs: #444 markings
Control: Reinit now resets A/P.
HUD: Fix would show wrong aircraft type for AI tankers.
RWR/RCS: Included Jag GR1
Sim: Added key CTRL-s to ignore trolls.
Fx: Contrail improvement
GUI: JSF to JFS rename.
Anim: Made throttle move 5% from OFF to IDLE.
Anim: Made throttle OFF switch move less.
GUI: Some checklist work.
Finally fixed buffet sound
Control: Fixed afterburner need execrate 1 for throttle.
ALQ-131 texture fix by MVDP
Leto Aggrss liv by Spectre
Sim: Fix bug in anti-troll code.
Updated RCS
Better auto ignore function.
RWR: added onox AWACS
Stores: WIP CBU-105 by MVDP
Sound: Throttle indent sounds now need unlock to sound.
Stores: improvements -105 and others
Stores: IOC for CBU-105
Added tags, minor seat texture edit
damn forgot to save before pushing
Damage: Updated.
RWR: Updates
Arms: {Thorsten} New effects for MK82, MK83, MK84 and AGM65.
Arms: Prevented A/A weapons from making craters.

2020-02-16 23:22:14 Tree
[r4554] by forgolai

f16 ver 3.18:
Sounds: Canopy switch, animated most cockpit switches; 3D: Added some switches left panel
Arms: Shaded exhaust on aim 7/9/120.
Arms: Fixed print bug.
Bumped version
Effect: Reenabled old exhaust particle effect on A/A missiles for non-als.
Texturized front lights
Sound: Fix for button2 sound.
Radar: Added key 'i' for selecting target nearest to bore cross.
Radar: Added key 'Y' for selecting prev target.
Livs: Patch updates
Arms: Fix for firing maddog when multi triggering fast.
Sim: Fixed fuel leak was using wrong property.
Arms: Fix for parse error in fire-control.
Sim: Fix for ext tanks spilling fuel after reinit.
GUI: Adapt payload code to fuel dialog changes.
Arms: AIM-9 cooling fluid will now replenish at reinit.
Arms: At reinit all sidewinders will be set to WARM again to not waste cooling fluid.
Arms: Fix for maddog again.
Arms: AIM120 and AIM7 no longer auto-lofts. Drag adjusted for them also. Guidance Law switched to PN.
Livs: JMav's Salute to Service
Arms: Pylon 1 and 9 aim120 will now fire from rail.
Arms: Dropped aim120 will now be ejected with speed.
Arms: Dropped weapons can now guide before engine ignition.
Arms: Aim120 now can guide down to mach 0.6
Arms: Fix for maddog by multiclcik..serious this time.
Arms: Fixed serious bug in search code.
HUD: Added ASC.
HUD: Better clamping of ASC.
Effects: heat blur rework, still not working as it should; Liv fixes
Typo in exhaust
Sounds: Fixed buffet too loud, attempting button2 fix
Arms: Bug in maketimer prompted use of settimer sadly.
Arms: One more fix for hydras
Lights increased visibility lndg light; fixed ICP lighting
Cockpit: Fixed some int lighting issues
Fixed ext lights
3D: Added snsr switches
Forgot .bak as usual
Sim: Fix cut and paste error in fuel leak.
Aero: Fuselage hardpoints now gives drag, mass and yaw to aircraft.
Aero: Different blocks now have different empty weights. Wave drag still needs retuning to this.
Docs: Update to help/manual.
Engine: Added failure mode for exceeding Vne.
Ability to disable cockpit custom view code.
3D: More cockpit parts; Lights: Fixed dist/intensity
Lights: Further work
Sim: Removed print()
Lights: Tweaked, seriously this time
Sim: Indent failure code.
3D: Added HUD optics
Elec: Enable MMC bool.
Elec: Enable ST STA bool.
Elec: Enable UFC and MFD bools.
MFD: Fixed that wingman #8 was missing.
Elec: Enable DL bool.
Elec: Enable RDR ALT integer.
Elec: Enable FCR bool.
Elec: Enable RIGHT-HDPT bool.
TGP: Fix for MFD not powered up.
Elec: RWR added to UFC power.
TGP: Fix for never timing out.
TGP: Fixed nil error.
TGP: Say NO POWER when has no power.
Anim: Made the 4 sensor power switches work.
Sound: Added click for the 4 power sensor switches.
Model: Added tooltip to 5 switches.
Model: Added 6 power switches to right panel.
Effect: Added effect to 6 new switches.
Elec: Changed tons of elec buses for systems.
Elec: Added tons of systems that now rely on elec buses.
Sound: Bitching Betty is now on battery bus 1.
Elec: Some more things now depend on specific elec buses.
Elec: Oops, forgot this.
Elec: Fixed canopy need battery directly from battery block.
Sound: Fixed Betty being erratic when power comes on.
Model: New side stick.
Elec: Fixed altimeter.
Elec: Fixed canopy opener used wrong battery bus.
3D: Added final 2 switches right panel
GUI: Expanded checklist.
Anim: Fixed fuel flow indicator was x10 too low.
GUI: More checklist work.
GUI: Even more checklist work.
Elec: Prevented EPU to go emergency mode if WOW and Throttle OFF.
Sound: Throttle indent no longer work with throttle in OFF.
Anim: throttle now off in OFF.
Anim: MAL IND LTS now works for all right eyebrow and gear lights.
Anim: MAL IND LTS now disenages with no power.
Anim: GPU now only shows when ext. power is coupled in.
Elec: External power now requires WOW and still.
GUI: Added ext power to config menu.
Elec: Fixed OR logic instead of AND for ext power.
GUI: Reworked control panel and config dialogs.
Sounds: Added GPU, Fixed canopy not playing outside(still bugged); 3D: Added dorsal antenna for certain blocks
Sound: Combined canopy into same sound.
RWR: Threat list updated with ICAO database codes
RWR: Revised Search a/c, updates, formatting
Elec: External power no longer showing at 1 ft/sec rolling.
HUD: Temp fix for frozen HUD when getting lock.
Arms: Fixed seeker head position was opposite reported to HUD.
Radar: Fixed some strange RCS values.
RCS: Fixes to YF-16
Fix for frozen HUD
Fixed dialog error
3D: Fixed cockpit lighting issues; Livs: #444 BRW markings
TGP: Added standby.
Effect: Fixed wrong object used.
Arms: Fixed bug in DLZ.
HUD: FPM blinks during CCIP release.
HUD: Added PRE indicator to WPN page.
Arms: Fixed when cycling quick through weapon some could remain active even after being stopped.
Livs: New USN Aggressor by Spectre
16K: Added Wingmen 9 & 10
Sound: Made buffet play w/ spd less than 300
Effect: Possible fix for AMD gpx cards not rendering displays correct.
RWR: Possible fix
Radar: Fixed RWR would only work when warming up the upfront controls.
MFD: Fixed weapon page error when non weapon was selected.
HUD: Fixed ASC was showing for aim-9.
Store: Reload cannon in payload dialog.
RWR: Updated threat list
Livs: B40 desert patches; #444 Normal updated scheme
Sim: Fixed that GCI was missing init properties.
Sim. Fixed shute would not collapse if aircraft elec. damaged while it was out.
Store: Added some convinience methods to pylon system.
Arms: Fixed aim-9 would sometimes lock and delock alternating fast.
Livs: 111FS 90yrs by Gary Brown
Stores: Added fire-control methods for F-14.
Arms: Fixed aim120 seeker head did not match the target location.
Radar: Fixed weird number in RWR.
Anim: Lag filter on fuel gauge.
Stores: Update to pylon system that Mirage needed.
Docs: Update to manual.
Arms: Made aim7 and aim120 be ejected faster from launcher.
Arms: Fixed major multi-threading error that made missiles think they lost sight of target when they didn't. This resulted in tons of 'hit the ground' instead of splashes.
Arms: Ejected powered-missiles no align more to aircraft attitude instead of airstream.
Arms: Missiles will no longer lose attitude due to gravity before they have reached minimum guide speed.
Livs: #444 markings
Control: Reinit now resets A/P.
HUD: Fix would show wrong aircraft type for AI tankers.
RWR/RCS: Included Jag GR1
Sim: Added key CTRL-s to ignore trolls.
Fx: Contrail improvement
GUI: JSF to JFS rename.
Anim: Made throttle move 5% from OFF to IDLE.
Anim: Made throttle OFF switch move less.
GUI: Some checklist work.
Finally fixed buffet sound
Control: Fixed afterburner need execrate 1 for throttle.
ALQ-131 texture fix by MVDP
Leto Aggrss liv by Spectre
Sim: Fix bug in anti-troll code.
Updated RCS
Better auto ignore function.
RWR: added onox AWACS
Stores: WIP CBU-105 by MVDP
Sound: Throttle indent sounds now need unlock to sound.
Stores: improvements -105 and others
Stores: IOC for CBU-105
Added tags, minor seat texture edit
damn forgot to save before pushing
Damage: Updated.
RWR: Updates
Arms: {Thorsten} New effects for MK82, MK83, MK84 and AGM65.
Arms: Prevented A/A weapons from making craters.

2020-02-16 23:20:26 Tree
[r4553] by forgolai

f16 ver 3.18:
Sounds: Canopy switch, animated most cockpit switches; 3D: Added some switches left panel
Arms: Shaded exhaust on aim 7/9/120.
Arms: Fixed print bug.
Bumped version
Effect: Reenabled old exhaust particle effect on A/A missiles for non-als.
Texturized front lights
Sound: Fix for button2 sound.
Radar: Added key 'i' for selecting target nearest to bore cross.
Radar: Added key 'Y' for selecting prev target.
Livs: Patch updates
Arms: Fix for firing maddog when multi triggering fast.
Sim: Fixed fuel leak was using wrong property.
Arms: Fix for parse error in fire-control.
Sim: Fix for ext tanks spilling fuel after reinit.
GUI: Adapt payload code to fuel dialog changes.
Arms: AIM-9 cooling fluid will now replenish at reinit.
Arms: At reinit all sidewinders will be set to WARM again to not waste cooling fluid.
Arms: Fix for maddog again.
Arms: AIM120 and AIM7 no longer auto-lofts. Drag adjusted for them also. Guidance Law switched to PN.
Livs: JMav's Salute to Service
Arms: Pylon 1 and 9 aim120 will now fire from rail.
Arms: Dropped aim120 will now be ejected with speed.
Arms: Dropped weapons can now guide before engine ignition.
Arms: Aim120 now can guide down to mach 0.6
Arms: Fix for maddog by multiclcik..serious this time.
Arms: Fixed serious bug in search code.
HUD: Added ASC.
HUD: Better clamping of ASC.
Effects: heat blur rework, still not working as it should; Liv fixes
Typo in exhaust
Sounds: Fixed buffet too loud, attempting button2 fix
Arms: Bug in maketimer prompted use of settimer sadly.
Arms: One more fix for hydras
Lights increased visibility lndg light; fixed ICP lighting
Cockpit: Fixed some int lighting issues
Fixed ext lights
3D: Added snsr switches
Forgot .bak as usual
Sim: Fix cut and paste error in fuel leak.
Aero: Fuselage hardpoints now gives drag, mass and yaw to aircraft.
Aero: Different blocks now have different empty weights. Wave drag still needs retuning to this.
Docs: Update to help/manual.
Engine: Added failure mode for exceeding Vne.
Ability to disable cockpit custom view code.
3D: More cockpit parts; Lights: Fixed dist/intensity
Lights: Further work
Sim: Removed print()
Lights: Tweaked, seriously this time
Sim: Indent failure code.
3D: Added HUD optics
Elec: Enable MMC bool.
Elec: Enable ST STA bool.
Elec: Enable UFC and MFD bools.
MFD: Fixed that wingman #8 was missing.
Elec: Enable DL bool.
Elec: Enable RDR ALT integer.
Elec: Enable FCR bool.
Elec: Enable RIGHT-HDPT bool.
TGP: Fix for MFD not powered up.
Elec: RWR added to UFC power.
TGP: Fix for never timing out.
TGP: Fixed nil error.
TGP: Say NO POWER when has no power.
Anim: Made the 4 sensor power switches work.
Sound: Added click for the 4 power sensor switches.
Model: Added tooltip to 5 switches.
Model: Added 6 power switches to right panel.
Effect: Added effect to 6 new switches.
Elec: Changed tons of elec buses for systems.
Elec: Added tons of systems that now rely on elec buses.
Sound: Bitching Betty is now on battery bus 1.
Elec: Some more things now depend on specific elec buses.
Elec: Oops, forgot this.
Elec: Fixed canopy need battery directly from battery block.
Sound: Fixed Betty being erratic when power comes on.
Model: New side stick.
Elec: Fixed altimeter.
Elec: Fixed canopy opener used wrong battery bus.
3D: Added final 2 switches right panel
GUI: Expanded checklist.
Anim: Fixed fuel flow indicator was x10 too low.
GUI: More checklist work.
GUI: Even more checklist work.
Elec: Prevented EPU to go emergency mode if WOW and Throttle OFF.
Sound: Throttle indent no longer work with throttle in OFF.
Anim: throttle now off in OFF.
Anim: MAL IND LTS now works for all right eyebrow and gear lights.
Anim: MAL IND LTS now disenages with no power.
Anim: GPU now only shows when ext. power is coupled in.
Elec: External power now requires WOW and still.
GUI: Added ext power to config menu.
Elec: Fixed OR logic instead of AND for ext power.
GUI: Reworked control panel and config dialogs.
Sounds: Added GPU, Fixed canopy not playing outside(still bugged); 3D: Added dorsal antenna for certain blocks
Sound: Combined canopy into same sound.
RWR: Threat list updated with ICAO database codes
RWR: Revised Search a/c, updates, formatting
Elec: External power no longer showing at 1 ft/sec rolling.
HUD: Temp fix for frozen HUD when getting lock.
Arms: Fixed seeker head position was opposite reported to HUD.
Radar: Fixed some strange RCS values.
RCS: Fixes to YF-16
Fix for frozen HUD
Fixed dialog error
3D: Fixed cockpit lighting issues; Livs: #444 BRW markings
TGP: Added standby.
Effect: Fixed wrong object used.
Arms: Fixed bug in DLZ.
HUD: FPM blinks during CCIP release.
HUD: Added PRE indicator to WPN page.
Arms: Fixed when cycling quick through weapon some could remain active even after being stopped.
Livs: New USN Aggressor by Spectre
16K: Added Wingmen 9 & 10
Sound: Made buffet play w/ spd less than 300
Effect: Possible fix for AMD gpx cards not rendering displays correct.
RWR: Possible fix
Radar: Fixed RWR would only work when warming up the upfront controls.
MFD: Fixed weapon page error when non weapon was selected.
HUD: Fixed ASC was showing for aim-9.
Store: Reload cannon in payload dialog.
RWR: Updated threat list
Livs: B40 desert patches; #444 Normal updated scheme
Sim: Fixed that GCI was missing init properties.
Sim. Fixed shute would not collapse if aircraft elec. damaged while it was out.
Store: Added some convinience methods to pylon system.
Arms: Fixed aim-9 would sometimes lock and delock alternating fast.
Livs: 111FS 90yrs by Gary Brown
Stores: Added fire-control methods for F-14.
Arms: Fixed aim120 seeker head did not match the target location.
Radar: Fixed weird number in RWR.
Anim: Lag filter on fuel gauge.
Stores: Update to pylon system that Mirage needed.
Docs: Update to manual.
Arms: Made aim7 and aim120 be ejected faster from launcher.
Arms: Fixed major multi-threading error that made missiles think they lost sight of target when they didn't. This resulted in tons of 'hit the ground' instead of splashes.
Arms: Ejected powered-missiles no align more to aircraft attitude instead of airstream.
Arms: Missiles will no longer lose attitude due to gravity before they have reached minimum guide speed.
Livs: #444 markings
Control: Reinit now resets A/P.
HUD: Fix would show wrong aircraft type for AI tankers.
RWR/RCS: Included Jag GR1
Sim: Added key CTRL-s to ignore trolls.
Fx: Contrail improvement
GUI: JSF to JFS rename.
Anim: Made throttle move 5% from OFF to IDLE.
Anim: Made throttle OFF switch move less.
GUI: Some checklist work.
Finally fixed buffet sound
Control: Fixed afterburner need execrate 1 for throttle.
ALQ-131 texture fix by MVDP
Leto Aggrss liv by Spectre
Sim: Fix bug in anti-troll code.
Updated RCS
Better auto ignore function.
RWR: added onox AWACS
Stores: WIP CBU-105 by MVDP
Sound: Throttle indent sounds now need unlock to sound.
Stores: improvements -105 and others
Stores: IOC for CBU-105
Added tags, minor seat texture edit
damn forgot to save before pushing
Damage: Updated.
RWR: Updates
Arms: {Thorsten} New effects for MK82, MK83, MK84 and AGM65.
Arms: Prevented A/A weapons from making craters.

2020-02-16 23:18:37 Tree
[r4552] by deltaecho

PA28: Add base-to-final view, thanks @Niels Krenz!

2020-02-16 11:10:35 Tree
[r4551] by helijah

Arup S2 : Reorganization of files. Adding BumpMap. Revision of the FDM

2020-02-15 11:31:18 Tree
[r4550] by helijah

Arup S2 : Reorganization of files. Adding BumpMap. Revision of the FDM

2020-02-15 11:30:48 Tree
[r4549] by deltaecho

PA28: minor 3d panel fix

2020-02-15 05:38:40 Tree
[r4548] by deltaecho

PA28: updates by Sascha Reiszner

2020-02-15 05:35:18 Tree
[r4547] by helijah

Santos Dumont N°21 : Small revision of the FDM. Adding a test livery and reorganizing the files.

2020-02-13 18:47:38 Tree
[r4546] by helijah

Santos Dumont N°21 : Small revision of the FDM. Adding a test livery and reorganizing the files.

2020-02-13 18:46:49 Tree
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