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FGAddon Commit Log


Commit Date  
[r4485] by wlbragg

J3Cub: Cowling mesh corrections, firewall, spar shadow correction

2020-02-01 20:38:44 Tree
[r4484] by deltaecho

PA28: small G5 fix

2020-02-01 18:12:41 Tree
[r4483] by deltaecho

Ka6: fixes

2020-02-01 15:37:21 Tree
[r4482] by deltaecho

Ka6: minor fixes

2020-02-01 13:42:51 Tree
[r4481] by ehofman

Siwtch to the simple reflection effect, which is more than enough and remove some nans from the .ac whil whcih caused: osgDB ac3d reader: could not parse texture coords while reading object

2020-02-01 13:39:56 Tree
[r4480] by ehofman

Use the new wingflex shader model

2020-02-01 11:11:50 Tree
[r4479] by deltaecho

Pterosaur: change to new fgdata wingflex effect/shader

2020-02-01 10:54:29 Tree
[r4478] by deltaecho

Ka6: add interior shadows, switch to FGAddon shader implementation

2020-02-01 10:36:09 Tree
[r4477] by wlbragg

J3Cub: Missed carb heat mesh conflict, add castor to amphibious front gear (prior commit)

2020-02-01 07:19:39 Tree
[r4476] by wlbragg

J3Cub: Slip ball rotation point, carb heat mesh conflict, fix manual start, mesh z-fighting fix, livery fix

2020-02-01 07:18:04 Tree
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