Menu

FGAddon Commit Log


Commit Date  
[r438] by forgolai

JA37: Version 3.014
Aero: Disabled yaw and pitch damper if weight on wheels or a spin is detected.
Aero: Put a washout filter on the yaw and pitch damper.
Aero: Made a roll damper, is disabled per default till all kinks are sorted out.
Sim: Added roll damper as a failure mode.
Sim: Gear extension now takes 7 seconds instead of 5s, as per the manual.
Sim: Thrust reversing now takes 1.5s instead of 1s, as per manual.
Sim: Prevent gear deployment at above 620Km/h or 0.65M, as per manual.
Sim: Removed unused old electrical system.
Sim: Fixed that reverser was really taking 0s to reverse no matter how fast the reverser was deploying.
Sim: Generator AC now does 200/115V instead of 200/45V, as per the manual.
Sim: Adjusted the electrical flow to certain systems, as per manual.
Sim: Master alert will now also enable at hydr. pressure fail, generator not running/fail or canopy open in flight. As per manual.
Sim: Electrical DC is now 28V when generator running.
Sim: Radar now needs hydr. pressure to sweep.
HUD: The mode will now still be decided if in external view.
HUD: Reverted that the HUD script would not run in external view, due to RB24 lock needs it.
Aero: Pitch damper is now off by default, as the plane is very pitch stable in itself.

2015-03-18 16:11:50 Tree
[r437] by lbrenta

Lockheed1049h version 2.0.1: copilot support

* Systems/Lockheed1049h-views.xml: remove the pilot view.
* Lockheed1049h-common.xml: new. Factorize most of the pilot (regular)
and copilot models.
* Nasal/Gidenstam/{,co}pilot-dual-control.nas: delete, superseded by
common aircraft files.
* Lockheed1049h-set.xml:
- include Lockheed1049h-common.xml.
- declare the pilot view.
- load Aircraft/Generic/DualControl/pilot-dual-control.nas.
* Lockheed1049h-copilot-set.xml:
- include Lockheed1049h-common.xml.
- declare the copilot view as main.
- load Aircraft/Generic/DualControl/copilot-dual-control.nas.

The copilot is still only a passenger but things are cleaner now.

2015-03-17 22:28:21 Tree
[r436] by lbrenta

K-7: Small view property fix

From: Edward d'Auvergne

Fix the copilot view point in the K-7 aircraft in the FGAddon
repository. It's just to correct a bit of strangeness. I've mirrored
the pilot viewpoint so it is centred on the copilots chair, rather
than being partly outside of the aircraft.

2015-03-17 21:07:56 Tree
[r435] by lbrenta

Lockheed1049h: correct the rotation angles of the 5 light knobs.

2015-03-17 18:29:29 Tree
[r434] by ehofman

Reuse the original file instead of a test version

2015-03-17 14:27:16 Tree
[r433] by ehofman

Use the proper way to include an effect file

2015-03-17 14:26:23 Tree
[r432] by ehofman

Adjust canopy glass color and small intake adjustements

2015-03-17 11:57:24 Tree
[r431] by ehofman

Add support for rain and a functional mask (I think, it is not working here)

2015-03-17 09:52:41 Tree
[r430] by lbrenta

Lockheed1049h: new key binding: Alt+S to toggle superchargers

2015-03-16 23:00:27 Tree
[r429] by forgolai

JA37: Version 3.013
Sound: Made pilot breath sounds only audible from inside cockpit.
Model: Made radar screen sweep better match the radar cone as in the real JA-37, and make better use of radar screen height.
Model: Made radar bleeps round and slightly smaller.
Effect: Adjusted the colour of missile exhaust slightly more white.
Effect: Adjusted wind, drag, boyancy, frequency, speed, pitch and count of flares.
Sound: Fixed regresssion that pilot high-G sounds would play randomly when selecting internal view.
Effect: Made explosion visible and audible in MP.
Sim: Added Bofors M70 rocket pods with 6 135mm rockets in each. They explode on impact and make sound when fired.
GUI: Added 'Reload air to ground' menu point.
Model: Added texture and ubershader to M70 pods.
Model: Replaced droptank switch with a button.
Model: Fixed buttons was missing a ring, also split them into 3 meshes.
Sim: Fixed that next selection button, would cause an error.
Model: Fixed that rocket pods and landing light glare was showing up in FGRun.
Effect: Rain will now splash on cockpit glass in ALS, and depend on airspeed.
Effect: Cockpit glass will now be frosted and fogged in ALS depending on glass, outside and cockpit temperature and dew point.
Sim: Generator now drives the cockpit aircondition.
Sim: Cockpit temperature and dew point will now align to outside when canopy is open.
Model: Made double layered glass to get frost/rain/fog effect together with ubershader when seen from outside.
Sim: Adjusted how the airconditioner work.
Sim: Adjusted how glass temperature is calculated.
Sim: Made precipitation visible through the glass again.
Sim: Fixed that dew point was wrongly used in determining amount of frost.
Animation: Gear doors are now animated.
Model: Made adjustments on beacon, flash and navigation lights glass materials.
Effect: Made a tint adjustment on frost, rain and fog effect.
Model: Made sure the wing mounted rocket pods would not be visible if wings break off.
Animation: Cleaned up a bit in the gears select animations.
Animation: Fixed that gear compression on rear gears would translate also the top part, now only the oleo is.
Sim: Moved front gear back about 30cm.
Model: Straightened out the front gear strut, it is now vertical.
Model: Frontgear scissor is now aligned to the new strut position.
Animation: Front gear compression now uses a proper oleo.
Aero: Reduced the gain of the pitch damper to avoid small violent oscillations.
Sim: Added a long description for the catalog.
Sim: Improved airconditioning and alignment of cockpit temperature to outside.
Effect: Updated to newest fog/rain/frost effect.

2015-03-16 22:32:29 Tree
Older >
MongoDB Logo MongoDB