Store: Renamed some pylon sets.
TGP: When unlocking should now go back to approx where it was pointed.
TGP: When following steerpoint no longer check for visibility.
TGP: When something selected but not in radar view, do not switch to follow steerpoint.
Model: P&W nozzle textured and got effect put on.
Model: Added speedbrake inner texture to livery master.
Model: Added grey droptank features to master livery.
Model: Inner speedbrakes.
Model: Changed livery master.
Model: Adjusted inner speedbrakes material.
Store: Fixed firecontrol would not say what target it fired at when lock fired.
Sim: Fixed walker. (untested)
Sim: More walker fixes.
Model: Updated engine fire in livery master.
Texture: Fixed afterburner
Effects: New wingtip vapor trail, updates to jelly, contrail; Updates to nozzle; fixes
Change path to walker-include to fix loading issue when using launcher + having stored the aircraft in an extra folder
Path Issue
Effect: Made wingtip trails dark at night.
Effect: Fix for TGP mount being WHOT when model shader at 0 in ALS.
TGP: Fixed could not move pod when radar or steerpoint locked.
Model: Liverymaster black beauty basics added.
Model: Removed horiz assemble line from droptank in Danish livery.
Model: Added star to black beauty decals.
Model: Black beauty a little better.
Model: Converted all RGBA liveries to RGB and compression 9. Since I batch converted them, they all got touched, so commiting all of them again.
TGP: Yet another fix for getting back to before lock place.
Effects: Contrail now dependable on temp and humid instead of fixed altitude, fixes; Livs: Wraith fixes
System: AOA indexer now runs on DC ess bus.
Effects: All vapor-related fx now are dependable on atmospheric parameters.
Effects: Fixed typo in pressure
Model: EHSI for selected variants.
Model: Tooltips on EHSI.
Elec: Fixed init error in EHSI.
Elec: Fixed another of same type bug.
Sim: Reworked nasal startup order, its now more controlled.
Elec: More of elec not init fixes.
Revert "Model: Converted all RGBA liveries to RGB and compression 9. Since I batch converted them, they all got touched, so commiting all of them again."
This reverts commit 76ebd3b52db0e300ebfa7810f22834bde4847030.
GUI: Splash and thumbnail update
3D: Added 3 knobs
Livs: New Diana AMI by Spectre; 3D: Texturized seat cushion
Sim: Commented out exec double start.
HUD: Removed VOR, ADF and TACAN.
MAde seat texture darker
System: Added VOR/ADF to EHSI.
Animation: Updated the old HSI. It wont do VOR/ADF though.
TGP: Prevent the TGP MFD to move slightly out of TGP view.
ICP: Up/down arrow buttons can now select steerpoint.
HSI: Now only do NAV navigation when route-manager is active.
GUI: CTRL-W now looks down on HSI/EHSI.
HUD: Fixed ILS would not show for VOR/ILS mode.
Effect: Better reflections on exterior canopy glass. Might need tweaking.
Effect: Slightly yellow tinted specular spot on exterior canopy glass.
Effect: Fixed lightmap in fuselage shader.
Cockpit: Reworked 3D
Animation: The backup UHF panel on left console now works as NAV freq input.
HUD: Less clutter when starting up FG.
Model: Fixed ICP scrollwheels was flat shaded and had bad material.
Model: Semi-fixed ICP scrollwheels would always be in shadow. Will be fully fixed with compositor.
Model: Fixed wrong texture path!
3D: Fixing some cockpit stuff
Damn .bak files
Sim: Eject seat disarmed per default.
Model: Fixed some instruments assumed only 1 internal view.
GUI: Enable views at startup that might have been disabled and saved to aircraft-data.
Effect: Less dust on EHSI.
Animation: Fixed that knob 2 would turn when dialing knob 1 for nav freq.
HUD: Even better protection against stuff on HUD before updated.
GUI: Custom view handler for pilot view.
HUD: Fixed flyup cross was not visibility processed.
Model: Show pilot in exterior view on other aircraft.
Sim: Added mach and KT to MP properties.
Effect: Proper select animations for mach-cone, strake-vortices and g-vortices.
Effect: Made wingtip trails work over MP.
Effect: Made strake-vortex work over MP.
Effect: Made smoke not be black over MP.
Effect: Made g-vortex work over MP.
Animation: Made AOA Indexer work with gears retracted as per manual.
Effect: Fuselage fog no longer done in gamma corrected mode.
Effect: Made dragchute angle from aircraft be seen over MP.
Sim: Added N1 and N2 to MP protocol.
Anim: Outlet fan now spins over MP.
Anim: Made all fan anims be seen over MP.
Effect: Made heat blur for moving be seen over MP.
Effect: Made heat blur for not moving be seen over MP.
Effect: Made F16 not need Viggen installed for strobe light.
Effect: Pilot visor effect.
GUI: Updated splashes for Block 40/42
3D: Pilot overhaul
Effect: No G-force head movement in goPro views even though they are internal.
Effect: Fixed visor was in wrong renderbin.
Effect: Added effect to rest of pilot. And adjusted specular.
Effect: Fixed some glass was in renderbin 10.
Effect: Making 100% sure visor gets in correct renderbin.
Model: Parts of pilot was flat shaded, is now smooth shaded.
Arms: Decreased report distance for bombs.
3D: Further pilot fixes, ACES II
Radar: Fixed that RWR would always think Mig21 transponder was ON.
Model: Fixed bad texture path and material in chair.
Radar: Made comments on how threat are computed in RWR.
Effect: Made afterburner less white at night.
Effect: Even more color on afterburner at night.
Effect: Non-moving heat blur now not visible at night.
GUI: Made cockpit view move even more to the side beyond the threshold.
Effect: Removed shadow effect from panels as it didn't work anyway with animated stuff.
Effect: Made comments so can see where to add stuff in effect declarations.
Effect: Some r-aux panel work.
Effect: Added some switches on right panel for flood light.
Model: Smooth shaded some flat shaded objects.
Livs: RDAF 800 by Spectre, E-606 by JMav
Anim: Fixed the marker beacon light.
Effect: Made center console gauges use same effect scheme.
Updated Hydra submodel position
Effect: Put effect on chair.
Livs: New Raider1 Empire
Anim: FUEL QTY SEL knob now works.
Model: Tooltip for marker beacon light.
Model: Fix for last commit.
Anim: Stop anim of fuel gauge if no AC. (probably not correct type of voltage)
Model: Added inner canopy frame to liveries, the liveries needs to be modified though.
Model: Removed pilot side fuselage logos when inside as they are clearly visible not attached.
Model: Fixed that cockpit stuck out from fuselage. This has become visible since the new cockpit view head movement, so needed to be fixed.
Model: Seperated canopy inner frame so it dont have to be on every livery.
Sim: Refuel rate is now 6000 LBS/MIN.
Sim: Crashing or getting hit can now cause fuel leak.
Textures: New-spec US helmet B40
Model: GE Nozzle xml file. Disabled for now with range anim.
Model: GE nozzle commented.
Effect: Different effect on chair.
Model: Comment in chair.
Effect: Taxi and landing lights.
Store: MP visibility.
GUI: Added refuel button to quick payload select.
GUI: Added ext lights to GUI controlpanel.
Effect: Made afterburner size depend on throttle.
Effect: Made heat blur 'jelly' only be visible above 50 kt as we already have heatblur for less speeds. And 'jelly' looks not good when still.
Effect: Named jelly and exhaust into heat blurs moving/still.
GUI: Simplified aircraft help.
GUI: Aircraft help now displays correct variant.
Sounds: Added ejection lever; Livs: New/updated patches
Effect: Made landing light more powerful.
Effect: Changed smokewinder MP properties to be bools.
Effect: Longer afterburner.
Sounds: Added lndg light sound; Effects: various things
Effects: AB flame bigger
Model: Made pilot visible over MP.
Effect: Rework of exterior lights and its controlpanel. All enabled over MP.
GUI: Rework of exterior lights in controlpanel.
Effect: Add to last commit.
Effect: Another add to second last commit.
Effect: Made wingtip lights directional.
Sounds: Added light switches; Fx: Max AB about same RL lenght
Effect: Ext lights now use correct elec.
Effect: Added fuselage flood light.
Sound: Reworked cockpit control sounds.
Sound: Better duration for control sounds.
Sound: Added comment for JMav16.
Sound: Added MFD BRT and CON plus HUD BRT and RWR INT to sounds.
Sound: Added freq nav knobs to sounds.
ARMS: Fix for bug in missile-code.
HUD: Possible fix for bug.
HUD: Real fix for last commit.
HUD: Extra fix for last commits.
Sounds: Added/edited some
Anim: Made rightmost nav bottun turn.
Sounds: New pushback sound from FGUK
Sound: Outside rain heard when canopy open.
Sound: rain outside again.
Sound: Fixed double rain
Model: Disabled fuel truck until we find solution.
Model: Fixed normals on misc panel.
Sound: Added nasal and xml for 5 new sounds added by Jmav16.
Sound: Rework of internal startup sound.
Model: Undid my fix for normals in misc panel, blender messes up the anim axes, not in mood to fix that.
Sounds: Doubleclikc for MFD/ICP
Sounds: New additions and improvements
Sounds: New canopy sounds
Anim: Made cockpit RPM gauge be N2 instead of N1.
Engine: Bug prevents us from setting startup N2 to 20%.
Sound: Increased pitch of N2 startup
Sound: Comments changed
Sound: Rework of pitch for ext startup sounds.
Arms: x10 more drag on gravity assisted ordnance.
Arms: Bombs are now ejected from pylons with a speed.
Arms: Limit pitch to 90. And fix for possible error.
Sounds: Canopy switch, animated most cockpit switches; 3D: Added some switches left panel
Arms: Shaded exhaust on aim 7/9/120.
Arms: Fixed print bug.
Bumped version