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FGAddon Commit Log


Commit Date  
[r429] by forgolai

JA37: Version 3.013
Sound: Made pilot breath sounds only audible from inside cockpit.
Model: Made radar screen sweep better match the radar cone as in the real JA-37, and make better use of radar screen height.
Model: Made radar bleeps round and slightly smaller.
Effect: Adjusted the colour of missile exhaust slightly more white.
Effect: Adjusted wind, drag, boyancy, frequency, speed, pitch and count of flares.
Sound: Fixed regresssion that pilot high-G sounds would play randomly when selecting internal view.
Effect: Made explosion visible and audible in MP.
Sim: Added Bofors M70 rocket pods with 6 135mm rockets in each. They explode on impact and make sound when fired.
GUI: Added 'Reload air to ground' menu point.
Model: Added texture and ubershader to M70 pods.
Model: Replaced droptank switch with a button.
Model: Fixed buttons was missing a ring, also split them into 3 meshes.
Sim: Fixed that next selection button, would cause an error.
Model: Fixed that rocket pods and landing light glare was showing up in FGRun.
Effect: Rain will now splash on cockpit glass in ALS, and depend on airspeed.
Effect: Cockpit glass will now be frosted and fogged in ALS depending on glass, outside and cockpit temperature and dew point.
Sim: Generator now drives the cockpit aircondition.
Sim: Cockpit temperature and dew point will now align to outside when canopy is open.
Model: Made double layered glass to get frost/rain/fog effect together with ubershader when seen from outside.
Sim: Adjusted how the airconditioner work.
Sim: Adjusted how glass temperature is calculated.
Sim: Made precipitation visible through the glass again.
Sim: Fixed that dew point was wrongly used in determining amount of frost.
Animation: Gear doors are now animated.
Model: Made adjustments on beacon, flash and navigation lights glass materials.
Effect: Made a tint adjustment on frost, rain and fog effect.
Model: Made sure the wing mounted rocket pods would not be visible if wings break off.
Animation: Cleaned up a bit in the gears select animations.
Animation: Fixed that gear compression on rear gears would translate also the top part, now only the oleo is.
Sim: Moved front gear back about 30cm.
Model: Straightened out the front gear strut, it is now vertical.
Model: Frontgear scissor is now aligned to the new strut position.
Animation: Front gear compression now uses a proper oleo.
Aero: Reduced the gain of the pitch damper to avoid small violent oscillations.
Sim: Added a long description for the catalog.
Sim: Improved airconditioning and alignment of cockpit temperature to outside.
Effect: Updated to newest fog/rain/frost effect.

2015-03-16 22:32:29 Tree
[r428] by jmturner

Improving catalog metadata examples:

- use the new 'exclude' property to skip some confusing entries.

2015-03-16 21:00:24 Tree
[r427] by lbrenta

Lockheed1049h: reduce flap lift to allow flying at Vf.

Another great patch from Richard Senior: thanks!

2015-03-16 20:52:29 Tree
[r426] by curt

Remove deprecated files.

2015-03-16 19:14:51 Tree
[r425] by curt

Emmanuel Baranger:

Update for FG 3.x. Revision of FDM. Adding instruments.
Increased compatibility Rembrandt.

2015-03-16 12:45:17 Tree
[r424] by curt

Emmanuel Baranger:

This day a new model for FG. The Beechcraft C18 S.

2015-03-16 12:43:18 Tree
[r423] by jmturner

Catalog data for the asw20, B29

2015-03-15 21:22:43 Tree
[r422] by jmturner

Catalog data for the B1900D

2015-03-15 21:09:37 Tree
[r421] by lbrenta

Lockheed1049h: Adjust model view to rotate about center

Patch from Richard Senior; thanks!

2015-03-15 17:57:31 Tree
[r420] by lbrenta

Lockheed109h: multiplayer copilot fixes

The pilot and copilot can now select each other over multiplayer. The copilot can
see the cockpit but does not control anything yet; he is a mere passenger for now.

2015-03-15 16:24:27 Tree
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