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FGAddon Commit Log


Commit Date  
[r3973] by forgolai

f16: v3.14
Added localizer to HUD
Added EEGS funnel to HUD
Made ground targets not spotted by targetpod be inaccurate.
Added more store options.
Made more 3D cockpit controls functional. (can now be manually started from 3D controls)
Livery improvements.
Store 3D improvements.
Fixed JSBSim syntax to conform with FG 2019.2
Misc. changes, updates and tweaks.

2019-05-29 17:53:55 Tree
[r3972] by deltaecho

Silent2Electro: FDM: Fix

2019-05-28 16:12:22 Tree
[r3971] by deltaecho

CH750STOL:various

2019-05-28 15:59:03 Tree
[r3970] by lbrenta

QSeries: rework and fix multiplayer protocol.

* Nasal/multiplayer.nas: new. Centralize all property aliasing for multiplayer.
Transmit gear/gear[*]/wow as booleans, gear/gear[*]/rollspeed-ms as floats.
Do not alias gear/gear[*]/position-norm, already transmitted by default.
* Nasal/multiplayer_local.nas: new; use the above in the local aircraft.
* Models/DH8[BCD].xml (nasal/load): load and execute multiplayer.nas in remote
aircraft.
(animations): use unaliased properties.
* q[1234]00-jsb-set.xml (sim/multiplay): delete, superseded by multiplayer.nas.
* qseries-common.xml (nasal): load multiplayer{,_local}.nas.
* Models/Cockpit/Instruments/MFD/MFD.pilot.nas,
Models/Cockpit/Instruments/ND/canvas/style.nas,
Models/Cockpit/Instruments/PFCS/PFCS.xml,
Models/Effects/ground/ground[012].xml: use unaliased properties.

2019-05-26 17:33:23 Tree
[r3969] by wlbragg

J3Cub: Fix pa-18 fuel selector logic

2019-05-26 16:24:21 Tree
[r3968] by deltaecho

QSeries: two small fixes

2019-05-26 09:01:13 Tree
[r3967] by lbrenta

QSeries: do not pollute the property trees of remote aircraft over multiplayer.

find Models/ -name '*.xml' -exec sed -r -i 's,(<prop(erty)?>)/,\1,g' {} \;

2019-05-25 21:21:41 Tree
[r3966] by wlbragg

J3Cub: Fix YASim panel

2019-05-25 16:48:51 Tree
[r3965] by lbrenta

Citation: fix a thinko.

2019-05-20 06:35:12 Tree
[r3964] by lbrenta

Citation version 4.3: add windshield icing.

* Systems/icing.xml: new.
Windshield temperature is the same as outside air temperature plus 18K
if windshield bleed air is "LOW" and plus 60 K if "HIGH". Bleed air
requires electrical power on the main_left bus and at least one running
engine.
Window icing occurs within 100 seconds if windshield temperature drops
below 0°C and relative humidity is high.

* Citation-II-common.xml: load it as a new property-rule.

* Models/Instruments/electricpanel.xml: add rotate and pick animations
and a tooltip to the "W/S BLEED AIR" switch.

2019-05-19 19:25:08 Tree
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