Menu

FGAddon Commit Log


Commit Date  
[r3573] by forgolai

F-16 v3

2018-10-03 01:54:51 Tree
[r3572] by forgolai

F-16 v3

2018-10-02 22:25:12 Tree
[r3571] by lbrenta

B-25: bug fix: move the interior windows of the tail turret out of
the dorsal turret mesh.

2018-10-02 21:02:46 Tree
[r3570] by lbrenta

B-25: replace sim/multiplay/generic/string[1] with the standard propety sim/model/variant.

2018-10-02 20:35:54 Tree
[r3569] by andgi

Vostok-1: Restore to working order after JSBSim update.

2018-10-02 19:39:10 Tree
[r3568] by lbrenta

B-25: rotate the dorsal turret when inside it; add guns.

This is a major contribution by Alexandre Brenta.

* Models/b25.ac (Dorsal_Turret): new object created from parts of vitreJ.
* Models/Interior/Guns/SideGuns.ac: delete the half guns of the dorsal turret.
* Models/Interior/interior.ac (IntSideGunsBase): rename to Dorsal_Turret_Interior;
move parts of intvitreJ and others into this object.
* Models/Interior/interior.xml: rotate Dorsal_Turret_Interior.
* Models/b25.xml: rotate Dorsal_Turret. Add two M2 Browning maching guns. Rotate
them too, horizontally and vertically.
* Nasal/turrets.nas: new, copy and modify from the B-17. Simplify. Bug fix: use
the view name instead of a nondeterministic view number.
* b25j-set.xml: load it. Add a dorsal turret view.

2018-10-02 19:04:24 Tree
[r3567] by forgolai

Saab 37: Version 4.312
Arms: Fixed regression that jettisoning all stores gives collision with the RB-99.
TI: Heading bug no longer shows if only doing radio navigation, use artificial horizon lines.
HUD: Heading bug no longer shows if only doing radio navigation, use artificial horizon lines.
TI: Fixed passive radar would see aircraft even if they had transponder and radar off.
TI: Replaced some getprops.
Radar: No longer supply selection to arms if radar is silent.
Arms: RB75 and RB05 now need less speed to steer.
Arms: RB75 is again set to pure pursuit guidance law.
Radar: Made check for LOS a bit more solid.
HUD: Fixed blinking selected when outside HUD view no longer work in tactical mode.
TI: Fixed bulls-eye infobox missing the degree symbol when showing direction to radar selection.
Arms: Missiles and bombs now are updated when flying in their own thread.
Arms: Weapons now avoid steering so that lock will be lost if can be avoided.
Arms: Dropped weapons are now released into the airstream instead of aircraft heading.
Arms: Made check for LOS a bit more solid.
HUD: Heatseeker icon now only shows in bore, uncaged scan or cursor commanded modes.
Radar: Added F16 to rcs. Guess of 2.
HUD: Heatseeker icon now only shows in bore, uncaged scan or cursor commanded modes.
Radar: Fixed the MP radar property was used inverted.
Arms: {Pinto} Added more parameters to in-flight function.
Arms: Added option to not release into wind.
Arms: Renamed pitch guidance to level.
Arms: "level" and "gyro-pitch" now more well behaved.
Arms: LOAL fix.
Arms: print statements optimization.
Arms: Fixed callsign for LOAL missiles.
Sim: Damage update.
Arms: attempt to load only single xml when firing, didnt work with smoke/explosion though.
Sim: {it0uchpods} Add modified distance zooming for exterior views.
Control: {Colin Geniet} Adds properties for cursor controls.
Control: {Colin Geniet} Adds new properties for cursor movements and trigger.
Control: {Colin Geniet} Read input from those properties instead of flight controls.
Control: {Colin Geniet} Cursor controls via flight controls does NOT work.
Control: {Colin Geniet} Fix cursor control handle animation.
Control: {Colin Geniet} Binds cursor control handle rotation to the correct properties.
Control: {Colin Geniet} Readds cursor control via flight controls.
Control: {Colin Geniet} Separates input and actual properties for cursor controls.
Control: {Colin Geniet} If cursor control via flight controls is enable, input properties are combined with flight controls input to calculate actual controls.
Radar: Added f16 to RCS and made it more error resistant.
Stores: Updated damage from bombs.
Arms: Updated to latest ordnance code.
Sim: Made state system compatible with auto state in Fg 2018.2
Docs: Updated authors and changelog.
Sim: Key F6 now ejects the pilot.

2018-10-02 07:46:54 Tree
[r3566] by forgolai

Key 'F6' now ejects the pilot.

2018-10-02 06:57:49 Tree
[r3565] by lbrenta

Citation 4.1.15: relocate the Hobbs timer to where it is visible.

(it became invisible, presumably because the model in the c172p changed)

2018-09-30 14:26:51 Tree
[r3564] by lbrenta

an24: animate the front gear doors properly, using standard properties.

The standard properties are not only transmitted over multiplayer but also recorder for replays.
This change therefore restores compatibility of the front gear with replays. Also saves 18 bytes
per mp packet by avoiding 3 unnecessary float properties.

* an24b-set.xml (sim/multiplay/generic/float[1..3],
an2/animations/gear, an2/animations/gear-smalldoors, an2/animations/gear-bigdoors): delete.
* Models/An-24B.xml (nasal/load): delete the aliasing of the deleted properties.
Animate the front gear and its doors using only gear/gear[0]/position-norm.
* Models/Interior/Instruments/Control_Units/Gear/sw_gear-lever.xml: ditto.
* Models/Interior/Instruments/Control_Units/Gear/gear-lever-lock.xml: ditto.
* Tutorials/Engineer-Preflight.xml: ditto.

2018-09-29 10:32:53 Tree
Older >
MongoDB Logo MongoDB