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FGAddon Commit Log


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[r3558] by maerchenprinz

an24b: Correcting cockpit dimensions and therefore new cockpit canopy/hull; new front and pax section of fuselage

2018-09-27 00:27:12 Tree
[r3557] by lbrenta

an24b: animate flaps over multiplayer and in replays

For the animation of the external model, use the standard property
surface-positions/flap-pos-norm instead of the property from the FDM
as only the former is automatically transmitted over multiplayer and
recorded for replays.

2018-09-26 00:26:02 Tree
[r3556] by maerchenprinz

an24b: Initial models of optional Kurs-MP set

2018-09-25 19:55:35 Tree
[r3555] by lbrenta

F4U: realism: the aircraft had a two-stage, two-speed supercharger that really behaved
as a three-speed supercharger. The first stage was always engaged. The second stage
could be disengaged ("neutral"), in "low" speed or in "high" speed.

* Checklists/climb.xml: adjust; add reference.
* f4u-set.xml: add a rating. Adjust keybindings:
Alt+Q: shift supercharger speed down.
Alt+S: shift supercharger speed up.
* f4u-yasim.xml: use "neutral" supercharger for approach.

2018-09-25 00:40:39 Tree
[r3554] by lbrenta

F4U: new FDM, MP protocol and several other improvements and bug fixes.

* FDM: switch to YASIM_VERSION_CURRENT, allowing multiple-part wing.
Change the wing+mstab+mstab configuration into a 3-part inverted gull
wing (stub, main wing, wingtip).
(ballast): add armor, self-sealing fuel tanks; adjust CoG to 25% MAC.
Tune for more realistic engine RPM, like the F6F Hellcat.
* Checklists/pre-take-off.xml: bug fix: change 'false' to '0'.
* Do not pollute the property trees of remote aircraft over multiplayer.
* f4u-set.xml (input/keyboard/Ctrl+L): delete, redundant with the standard
key binding l.
(input/keyboard/u, U): replace with Alt+S for consistency with the F6F
and Lockheed1049h.
(input/keyboard/f, F): reassign to opening and closing cowl flaps for
consistency with the Lockheed1049h. Implement the bindings here.
(sim/multiplay/generic/float[7..9]): new. Transmit values
for cowl flaps, canopy and wing fold.
* Models/F4U-1.xml (nasal/load): alias the above properties to animate
remote Corsairs.
* Models/Instruments/ignition-us.xml: replace the rotate animation for
the magnetos switch with a knob animation. This makes it possible to
turn the switch with the mouse.
* Models/Instruments/fuel-switch.xml: new. Make a knob animation for
the fuel selector switch. This makes it possible to select fuel
tanks from the cockpit and eliminates the need to "Magically start
engine" from the menu. Note: the fuel selector selects only one
tank at a time for now; only the main tank has a gauge (as in real life);
look at the Fuel and Payload dialog to see which tank is selected.
* Models/cockpit.xml: load the above, instead of fuel-switch.ac directly.
* Nasal/R2800.nas (cool_down): delete; the interpolations in it would
interfere with engine_update.
(engine_update): implement cooling when the engine is not running.
Explain failures to the pilot.
(opel_cowlflaps, close_cowlflaps): delete, now implemented directly
and more simply in the keyboard bindings.
(shift_bower_up, shift_blower_down): ditto. This additionally corrects
a bug whereby the blower would unrealistically take 45s to shift speeds.
* Nasal/f4u.nas (controls/fuel/switch-position listener): delete; fuel tank
selection now implemented in Models/Instruments/fuel-switch.xml.
* Nasal/failures.nas: explain failures to the pilot.

2018-09-24 20:46:26 Tree
[r3553] by maerchenprinz

an24b: Initial models of optional Kurs-MP set; eyecandy under nav-table; little ARK-11 bug fix

2018-09-24 16:47:15 Tree
[r3552] by forgolai

Saab 37: Version 4.311
Arms: Fixed regression that jettisoning all stores gives collision with the RB-99.
TI: Heading bug no longer shows if only doing radio navigation, use artificial horizon lines.
HUD: Heading bug no longer shows if only doing radio navigation, use artificial horizon lines.
TI: Fixed passive radar would see aircraft even if they had transponder and radar off.
TI: Replaced some getprops.
Radar: No longer supply selection to arms if radar is silent.
Arms: RB75 and RB05 now need less speed to steer.
Arms: RB75 is again set to pure pursuit guidance law.
Radar: Made check for LOS a bit more solid.
HUD: Fixed blinking selected when outside HUD view no longer work in tactical mode.
TI: Fixed bulls-eye infobox missing the degree symbol when showing direction to radar selection.
Arms: Missiles and bombs now are updated when flying in their own thread.
Arms: Weapons now avoid steering so that lock will be lost if can be avoided.
Arms: Dropped weapons are now released into the airstream instead of aircraft heading.
Arms: Made check for LOS a bit more solid.
HUD: Heatseeker icon now only shows in bore, uncaged scan or cursor commanded modes.
Radar: Added F16 to rcs. Guess of 2.
HUD: Heatseeker icon now only shows in bore, uncaged scan or cursor commanded modes.
Radar: Fixed the MP radar property was used inverted.
Arms: {Pinto} Added more parameters to in-flight function.
Arms: Added option to not release into wind.
Arms: Renamed pitch guidance to level.
Arms: "level" and "gyro-pitch" now more well behaved.
Arms: LOAL fix.
Arms: print statements optimization.
Arms: Fixed callsign for LOAL missiles.
Sim: Damage update.
Arms: attempt to load only single xml when firing, didnt work with smoke/explosion though.
Sim: {it0uchpods} Add modified distance zooming for exterior views.
Control: {Colin Geniet} Adds properties for cursor controls.
Control: {Colin Geniet} Adds new properties for cursor movements and trigger.
Control: {Colin Geniet} Read input from those properties instead of flight controls.
Control: {Colin Geniet} Cursor controls via flight controls does NOT work.
Control: {Colin Geniet} Fix cursor control handle animation.
Control: {Colin Geniet} Binds cursor control handle rotation to the correct properties.
Control: {Colin Geniet} Readds cursor control via flight controls.
Control: {Colin Geniet} Separates input and actual properties for cursor controls.
Control: {Colin Geniet} If cursor control via flight controls is enable, input properties are combined with flight controls input to calculate actual controls.
Radar: Added f16 to RCS and made it more error resistant.
Stores: Updated damage from bombs.
Arms: Updated to latest ordnance code.
Sim: Made state system compatible with auto state in Fg 2018.2
Docs: Updated authors and changelog.

2018-09-22 01:44:50 Tree
[r3551] by torstendreyer

branching for release 2018.3

2018-09-21 15:26:16 Tree
[r3550] by lbrenta

an2: do not pollute the property trees of remote aircraft over multiplayer.

2018-09-20 20:46:14 Tree
[r3549] by trenk

SpaceShuttle: Bugfix, refuse to create CRT timer on MNVR if TIG < MET

2018-09-20 07:06:55 Tree
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