Menu

FGAddon Commit Log


Commit Date  
[r351] by lbrenta

Lockheed1049h: re-model the engines completely for better historical accuracy

The modeling of the engines was a bit inaccurate, partly because of
inconsistent data sources and partly due to old limitations of JSBsim.
This new model uses consistent historical data, assuming 135/145 octane
fuel which is no longer available anywhere. The data used to tune the
model are included with references.

2015-03-04 22:08:50 Tree
[r350] by lbrenta

Lockheed1049h:
* Add weight and speed limits.
* Cockpit: relocate the marker beacon lights to just under the glareshield, as in RL
(reference: https://www.youtube.com/watch?v=U6VfkKjlhXs at 12:03)
* Cockpit: relocate the autopilot warning light and fueling notice placard to the
center hood.
* Models/Instruments/{adf,comm,nav}.xml: make the knobs turn clockwise for increase,
counter-clockwise for decrease.

2015-03-04 22:08:48 Tree
[r349] by forgolai

JA37: Version 3.010
Effect: Fixed that precipitation was not visible in internal views.
Sim: Did some extra check for when to engage LB and release CTPL.
HUD: Digital mach speed will only be shown above M0.5.
Sim: Optimized how Potemkin electrical system access properties.
GUI: Fixed options menu would not show.

2015-03-04 16:13:50 Tree
[r348] by forgolai

JA37: Version 3.009
Sim: Typecast all property writes in crash system. And initialized custom properties.
Sim: Made autostart work even if sim time is accelerated or slowed down.
HUD: Changed font aspect ratio to default 1:1.
HUD: Made the default heading scale appear in landing mode, if the horizon scale is not in center of view.
Sim: Fixed that crash system in FG 3.5 would start before failure system was initialized.
Sim: Updated failures to work in FG 3.5 failure system.
HUD: Removed mach indicator in landing and takeoff mode as per the manual.
HUD: Made digital airspeed smaller fonts.
HUD: Made distance indication be floating point below 10Nm or 10Km.
HUD: Fixed that if selection or target was in radar cone but outside HUD view, it could blink erratically at medium/high framerates.
Sim: Fixed electrical system would break down due to generator failure mode not installed on FG 3.0.
Sim: Electrical Potemkin system cleaned up and increased performance.
Sim: Fixed aliasing with type would fail in FG 3.0.
Sim: Made FGs earlier than 3.2 use the old crash code.
GUI: Fixed popuptips should use oldest code in FG 2.10 and earlier.
Effect: made beacon work in FG 2.10 and earlier.
Aero: Made jsbsim system files have no folder, as FG 3.12 and earlier fill that in forcefully on its own.
Sim: Tested and works in FG 2.10, 2.12, 3.0, 3.2, 3.4, 3.4 and 3.5.

2015-03-03 09:33:00 Tree
[r347] by curt

Emmanuel Baranger:

Quick fix from Fabien.

2015-03-01 23:07:49 Tree
[r346] by chrisblues

Citation II:

* make carpet go through, from aft compartment door to rudder pedals
* same with leather-like texture on upper wall parts
* change cabin sidewalls to fit more to the real thing
* some cleanup of invisible/hidden surfaces
* small adjustments to colors of leather*.jpg textures

2015-03-01 21:47:21 Tree
[r345] by curt

Emmanuel Baranger:

After several months of work, Fabian (5H1N0B) and myself are pleased to
offer this new version of the Mirage 2000.

Mirage 2000-5:

http://helijah.free.fr/flightgear/tar.gz/m2000-27-02-2015.tar.gz

Some information available in the file "20150227_CHANGELOG.txt" :

02.2015
3D:
- Several more instrument in the cockpit. The working ones are:
startup instrument, light variator instruments.
(The others, I'm still working on it)
- New gun explosion : more realistics
- New missiles explosion : more realistics
- New flames that take differents colors, depending of the sun position
- New light effect in the cockpit when using Rembrandt.
- New rule about each instruments lights effects
- Possibility to disable the pilot.
- Desactivate temporary the "non Rembrandt Shadow" that have big issue
in MP (and do not allow a correct dogfight)
- New "Exhaust"
- Sperated livery & logos (that allow differents HQ logos
independently of the livery)

Systems:
- Double center Mfd for the guys who want (or not) the canvas one. The
older is now working lot more better.
- Working startup procedure
- Working cockpit light variator
- Working Tutorial.(Even if there no maker use yet)

Weapons:
- Ground designation : This now possible to create a "ground target",
by clicking on the ground and then clicking
at the "Create a Target" in "Mirage 2000 > Fast Config" menu.

Nasal:
- Lot of improvement by using a centralised function lanch and update
instead of setListener or multiple different
loop. This should invisble to the user except that their FPS will
stay high
- Allow loads under the wings (missiles, tanks etc) to be visible over
MP, even, if you are not in a m2000, and even
if you have more than 1 aircraft forlder

2015-03-01 00:57:40 Tree
[r344] by chrisblues

Citation II:

Citation-II-common.xml
* fixed typo in help text

2015-02-28 14:07:42 Tree
[r343] by chrisblues

Citation II:

Models/cabin.ac
* new materials:
- leather (seats; was created and committed earlier (r339))
- polishedWood (tables, refreshmentcenter)
* tables bevelled
* improved seats material (leather)

Also, I forgot to mention new seat-mount-ledges in r339! (Models/cabin.ac + .xml)

2015-02-28 14:05:03 Tree
[r342] by lbrenta

Citation II: improve aircraft help a bit.

2015-02-28 12:25:38 Tree
Older >
MongoDB Logo MongoDB