Effect: Made the beacon light better simulate a rotating light and increased the frequency to better match the real thing.
Effect: Made the afterburning flame vibrate.
Effect: Made the afterburner flame transparency depend on time of day.
Effect: made the afterburner and engine flame be light purple to better match the real thing.
Model: Added livery 57 red demo.
Model: Added livery 46 with unknown flag on vertical tail. Suspect it is a livery for potential export.
Model: Made landing gear and missiles not be affected by livery textures.
Effect: Strobe light replaced to improve resolution.
Model: Added the 02-21 'sun on vertical tail' livery.
HUD: In the options dialog the HUD line width can now be increased or decreased.
Model: Added pilot in exterior view.
Model: Moved the seat a little forward.
Model: The seat will no longer change texture from livery change.
HUD: Added a landing mode, negative pitch lines are not shown in this mode.
HUD: Added a scale in takeoff mode that shows when to pull back the stick to take off.
Sim: Added TILS landing system, it auto tunes in to the nearest ILS runway on nav 1.
HUD: Landing mode shows TILS/ILS using 4 vertical bars, align their top to horizontal line and horizontal to the middle. Keep flight path vector on the dot.
HUD: Landing mode horizontal line and dot, will follow the fligth path vector, when ILS not active.
HUD: Landing mode ILS/TILS is tied into nav 1 only.
HUD: Landing mode will show a heading bug to the runway, if ILS/TILS is tuned into one.
HUD: In takeoff mode target altitude is now forced to 500 meters.
HUD: The 4 vertical bars should no longer fluctuate when far away from the glideslope.
Sim: Added a popup message when TILS switch is used.
Sim: Added a popup message every time TILS change runway.
Sim: Improved the conditions of getting ground collision warning.
Sim: Made TILS able to put nearby parallel runway as standby frequency.
HUD: Takeoff mode now waits 3 seconds before switching to another mode.
HUD: Fixed sideslip indicator dot would sometimes turn into a line.
GUI: Made a default line thickness button.
Sim: Set ILS glideslope to 1/20 steepness instead of 3 degrees.
HUD: The distance scale now also works in tactical mode. It shows if the target is within weapon range.
Model: Rear gear and wheels are now shaded better.
Model: Gear is now painted white.
Animation: All 5 wheels will now spin when plane is moving on ground.
Effect: The strobe now flashes every 1.5 second.
Effect: Added explosion effect when aircraft explodes.
Sound: Detaching of wings now has its own sound.
Sound: Canopy detachment now has a sound.
Sound: When missiles hit something, there will now be a sound.
Sound: Lowered volume of missile seeker and lock beep.
Sound: Replaced sounds for crashing and exploding.
Sim: Fixed crash would not ignite wildfires.
Sound: Made the missile hit sound delay according to distance traveled by speed of sound.
GUI: Updated the aircraft help info.
HUD: Added a missile optimal firing resolution circle.
HUD: Fixed cannon out of ammo would not change flight path indicator symbol.
Sim: Wildfire will now only ignite at crashing if that option is enabled in the wildfire GUI.
Sound: Fixed cannon sound would play, even if out of ammo.
Effect: Made cannon tracers bigger.
Sound: Replaced the cannon sound. It now has the correct frequency for the KCA 30mm.
Sim: Every 5th round is now a tracer instead of every 10th round.
Sim: Fixed that there was same amount of tracers as bullets. There are now only 1/5.
Effect: The impact of the cannon rounds is now 10 times bigger.
Animation: Left and right gear wheels now spin with their own respective speeds.
HUD: Optimized HUD code, to run a bit faster.
Sim: Fixed left altimeter coarse adjustment with middle button, would adjust up on both sides of the knob.
Sim: HUD and radar does no longer update outside cockpit view.
HUD: The HUD animated texture is now 4 times smaller to help with graphics memory use.
System: The HUD and radar is no longer mipmapped. They now look less blurry, and use less graphics memory.
HUD: Sideslip indicator dot is no longer hollow.
Sound: Fixed some positions for some engine, missiles, cannon, runway rumbling, touchdown squal and various damage.
Sound: Revised sound calculations for touchdown and engine fan outside (not fly-by).
Sound: The engine fan can now be heard right from when the engine starts in external view. (not fly-by)
Sound: Rumbling when going along the runway, can now be heard at slow speeds also.
Sound: These sounds are now unpositional: wind, switch clicks and pilot breaths.
Sim: Fixed (I hope) missiles hitting aircraft at firing.
Sim: Missiles will now arm only after they are more than 50m away from the aircraft.
Sim: Fixed missiles would sometimes not fire from the correct positions.
HUD: Fixed that HUD would briefly go to nav/tact mode inbetween takeoff and landing mode, when gears still down.
Sound: Fixed missile lock could be heard when masterarm was on, but not in tactical mode.
Sound: Missile hit sounds from different missiles can now be played at the same time.
Sound: Missile hit sound delay is now influenced by the altitude speed of sound and position of the aircraft in relation to soundwave.
Sound: Missile hit sound volume is now attenuated by distance.
Sim: Prevented accidental missile release when changing location in GUI.
Sim: Fixed three cases of use of wrong units in missile guidance system. And an altitude bug.
Sim: Missiles will now be ejected 1 meter down from the pylons before taking off.
Sim: Fixed that if missile is not continuously selected during its flight, then it will miss. They are now truly fire and forget.
Sim: Fixed again (I hope) missiles hitting aircraft at firing.
Effect: Missiles will now have rocket exhaust beside the smoke.
GUI: Updated aircraft help info.
Animation: Fixed that chronometer was doing double updates. And lowered update rate.
Effect: Made missile exhaust more transparent and bit more orange, and smaller.
GUI: Made the welcome message more light red.
Sound: Improved the MP touchdown squeal sound.
Sim: Tried to fix again again missiles hitting aircraft at release.
Sim: Fixed again again again missiles hitting aircraft at release.
Sound: Fixed MP sound was broken.
Model: Fixed strike livery 61-18 had the wrong numbers on one side of the plane, and on gear doors.
Sim: Improved nasal property reading a tiny bit.
Aero: Put names in jsbsim aero systems code own property branch to avoid cluttering the JSB property tree.
Aero: When wings detach, the plane now has 33% less normal force than it would have before this version.
Sim: Fixed that pitot, static and vacuum system, was wrongly configured and therefore used the default settings.
Sim: Static sensor system now does inperfect measurement from angle of attack and side-slip influence.
Sim: Vacuum system now is electrical driven instead of rpm as in piston engine aircrafts.
Sim: Pitot system stalls at 60 degs angle of attack.
Sound: Made firing missiles less loud.
HUD: Fixed QFE warning would sometimes blink when altimeter was calibrated in interoperability mode.
GUI: Added popup messages for all undocumented features.
Effect: Fixed that ALS landing light could be shown even if gears was retracted.
Sim: Replaced uses for 0 and 1 with true and false in main nasal script.
Sim: Added transponder failure mode.
Sim: Default transponder setting is now to transmit altitude.
Model: Added a transponder instrument.
Model: Made the flight stick not light up, when battery is turned on.
Sim: Made the speed loop pause if replay is active.
Model: Made the HUD smaller.
HUD: Fixed that radar altitude pointer, would be shown on top of altitude pointer.
Model: Made a HUD view, which is zoomed in on the HUD.
Model: Made pilot select check more robust.
Sim: When crashing should now get a nicer description of what was hit, if it is available.
Sim: Moved all 'duplicate' radar logic into its own code. Also cleaned up the code a bit. Should give slightly better performance.
Sim: Fixed radar distance was about 3 times off, due to unit conversion.
Sim: Increased number of shown radar bleps to 50.
Sim: Radar will now also show carriers, balloons, vehicles, ships and tankers. Just like the HUD did.
GUI: Option to switch off radar tracks in HUD, is now replaced with switch off radar.
Model: Switch to switch off radar tracks in HUD, is now replaced with switch off radar.
Sim: Fixed that following a AI plane could freeze the HUD.
Model: Fixed radar screen would be too dark at evenings and nights.
Sim: Fixed a bug in radar logic that could make the logic fail, when spotting a MP.
Sim: Made an extra check in radar logic to make sure selection view would not get corrupted data.
Sim: Improved radar screen performance a tiny bit.
HUD: Fixed error that would freeze HUD.
Sound: Lowered MP engine volume. And added property to control it.
GUI: Added true airspeed to performance monitor.
Sim: Fixed a case where missiles could not be loaded after having been unloaded manually.
Sim: Missiles can now be mounted on a pylon, right after that pylon has fired another missile which is still flying.
HUD: Some extra checks for selection not showing in HUD when nothing selected.
Aero: Asymmetric detachment of vortexes left or right side is now randomly decided.
Sim: Made TILS work as long as battery is on, instead of being slaved to landing mode.
Sim: When turning on TILS it now always popup if it find an airport, even if nav1 was alread tuned into that one.
Model: Added a landing mode switch. This will force landing mode, when otherwise tactical or navigation mode would be selected.
HUD: Fixed that landing guide could hide behind altimeter scale after the HUD was made smaller.
HUD: Fixed carrier would appear as not selected, even though it was.
Sim: Fixed bug in crash system when crashing into carrier.
HUD: Fixed that if carrier was selected, but outside radar cone, it would be shown in the HUD blinking in corner.
Animation: Distance shown in radar screen is now the distance in the radar cone center plane.
HUD: Distance shown in HUD now accounts for altitude, instead of horizontal distance along athmospheres curvature.
Sim: Fixed a rare case where crashing into ocean would produce bug in crash system.
HUD: Turning on HUD should max take 0.5 second now instead of 1.
HUD: The HUD will now track missiles also.
Animation: The radar will now show missiles also.
Sim: The selection view should be able to look at missiles now.
GUI: For users of FG 3.5 and newer, the plane now uses the new popup tip positioning system.
Sim: Fixed that scanning MP aircrafts there was a chance of a bug in the radar logic when checking for validity.
Model: Removed interference with default view. Maybe that caused zoom reset problem.
Model: Fixed that when looking into the engine intake, one could spot part of the canards.
Model: Wheels texture are now more centered, will look better when spinning.
Animation: Wheels will now stop spinning entirely when aircraft is in the air.
HUD: Made a heading scale on the horizon line, in landing mode. The regular heading scale will be hidden.
HUD: Sidewind indicator is now only shown in takeoff mode.
GUI: Updated aircraft help to the new HUD features.
Model: Raised pilots view point with 2.5cm. [reverted]
Sim: Prevented trigger listener to activate before node inputs were ready.
Model: Lowered the view angle in the internal views.
HUD: Moved QFE and digital altitude up a small bit.
Sim: Prevented tracer rounds from running out of ammo before cannon rounds.
Effect: Fixed landing light spot can be seen in replay in external view, if it was shown when replay was started.
Sim: Fixed that auto-starting engine would fail if it was attempted before the engine was spooled down.