* hardpoint and armament locations corrected; better launch animations
* improved radar simulation, support for RWR, RCS simulation (thanks pinto)
* better TEWS simulation; detects emissions based on aircraft properties (MP)
* support for new redout/blackout system (ALS supported, requires ALS filtering turned on)
* Gear damage by landing at too high descent rate. Each gear can be damaged individually
* AI wake turbulence supported
* Aerodynamics drag model for missiles, tanks (on hardpoints)
* Improved autopilot (thanks Joshua Davidson (it0uchpods))
* Aerodynamics model for ground effect added, NASA-TM-104278, p228
* F15-D canopy improved
* AOA gauge improved; added max / min needles (reset every flight)
* gauges for engines, fuel now need electrical power
* HUD reworked to have better combiner models, recalibrated and runtime performance improved.
* HUD now has DLZ
* radar can be powered off
* added takeoff trim switch support (simply trims to a generally good value)
* changed missile firing order to match aircraft
* Improved missile simulation (thanks Leto)
* CFT
* Chaff and flares added
* PTC retuned