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FGAddon Commit Log


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[r3202] by r-harrison

F-14: V1.5 release

* radar improvements, RCS simulated, RWR improved, selection,
* carrier landing improved on speed by rework of flap and slat aerodynamics.
* carrier landing: overspeed arrestor wire simulated; small overspeed lessens efficiency, large overspeed breaks wire, takes 60seconds to repair.
* Wingsweep control (throttle quadrant) added
* Nose gear kneel for cat launch and extend
* Revised flaps schedule to better match aircraft.
* Flaps lever in throttle quadrant can now be set to any position. flaps and slats adjusted to be as per aircraft.
* Added chaff / flares Q
* Revised eye point (based on measurements from photos); better for carrier approaches
* Hardpoint and armament locations corrected; better launch animations
* Keybinding "S" for smoke, smoke works on multiplayer
* added lock shoot lights to canopy.
* AIM54 simulated
* HUD: Fixes armament type indication. added lock circle
* Added support for launcher previews and new splashscreens

bugs fixed;
* prevent engagement of launchbar in air
* afterburner sound fixed

2018-02-02 04:43:48 Tree
[r3201] by rleibner

improved graph.PlotProperty.setPath()

2018-01-30 23:29:07 Tree
[r3200] by lbrenta

Citation version 3.5.2: fix autostart; patch by Sascha Reißner. Thanks!

2018-01-28 22:18:57 Tree
[r3199] by lbrenta

Citation: adjust the centering of the model view. Suggestion from pilot XX on
multiplayer; thanks!

2018-01-28 17:42:08 Tree
[r3198] by lbrenta

Citation version 3.5.0: large update by Sascha Reißner.

* change the behavior of throttle lever so that user with joystick have
the full range from IDLE to FULL mapped on the hardware.

* changed the key for release-trigger/cutoff-lock to Ctrl-o (was End,
missmatch with elevator trim).

* the exterior model was massively overhauled:
- engines are rounded (was a little bit too angular)
- reverser doors now deploy natural with linkage (Citation II only)
- the end nozzles have a normal paintable cover (Sierra Super II only)
- the engines have a drainage pipe on the bottom inside a duct
- engines have an opening for cooling air on the front
- openings for cooling air have a small air duct (Citation II only)
- all gears are reworked with all moving parts and doors
- adjusted flaps and ailerons to fit the right size
- added trim areas (left aileron, right elevator and rudder)
- added white position light
- added air duct on root of vertical stabilizer
- cleanup of double vertices (have avoid smoothing)
- downside of wing root are now mapped from the down view of UVmap
(less distortion)
- shift downview of UVmap 100 pixel down (space for wing root)
- changes applied on all liveries and normalmap
- position lights are now procedural lights with ALS
- position lights have a corona that fits better the angle of view
(110° / 110° / 140°) with default renderer or Rembrandt
- beacon light is now a billboard and looks nice from all viewpoints

* TODO:
- check all textur mapping
- check YASim to control the trim areas

2018-01-28 08:53:09 Tree
[r3197] by deltaecho

R44: upload new version by paju1986 (Forum topic: https://forum.flightgear.org/viewtopic.php?f=4&t=32103&start=105#p326964, repository of origin https://github.com/FGMEMBERS/R44)

2018-01-28 06:37:02 Tree
[r3196] by rleibner

script commanded.

2018-01-25 21:45:34 Tree
[r3195] by rleibner

more structured.

2018-01-25 19:43:00 Tree
[r3194] by frougon

ATCChatter: update author info for Curt, with his permission

2018-01-21 07:17:32 Tree
[r3193] by rleibner

callback func

2018-01-20 20:59:35 Tree
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