Saab 37 Viggen version 4.300:
Sim: Heatseekers will now pursuit the flare when they lock onto it.
TI: Fixed display would not black out when using ALS and filters.
MI: Fixed display would not black out when using ALS and filters.
Radar: Extra RCS checks for sanity.
Arms: Fixed regression in non heat seeking missiles.
Sim: Refactored getPitch method to one instance.
Radar: Fixed using FG computed elevation would not account for curvature of earth.
Arms: Simplified and upgraded counter measure system.
Radar: Fixed type for f14 RCS.
HUD: In interoperability mode terrain elevation now shows up to 99999ft.
HUD: When attack mode is chosen on TI show groundspeed in HUD, when below 1000m AGL. (instead of weapon type determining it)
HUD: When not in interoperability mode, mach and Km/h can now be displayed together.
HUD: When not in interoperability mode, GS will still show.
TI: Made button 6 in sideview configuration switch mode. It still has no effect though.
TI: Renamed english READ DATA menu item in configuration menu.
HUD: Made a crude DLZ show on distance scale for JA.
HUD: Ground collision warning arrow now stay on for 3 seconds after the warning.
TI: Ground collision warning arrow now stay on for 3 seconds after the warning.
MI: Ground collision warning arrow now stay on for 3 seconds after the warning.
Animation: Ground collision warning lamp now stay on for 3 seconds after the warning.
TI: Artificial horizon and ground symbol now move in relation to FPI, which in turn is fixed in middle of display.
Arms: Adjusted DLZ data and FCS FoV for sidewinders.
Radar: Fake radar target for testing. Hidden access.
Arms: Added output to console for FPS relative.
Arms: Started building fading out of rocket thrust.
Arms: Made RB-74 terminate before its speed is so low it wont hit anything anyway. Aerodynamic range will then also better match published data.
Sim: Better commenting in getPitch method.
Fix for geo.Coord bad methods. If fix works, remember to send to FG mailing list.
Arms: adjustment to AJS RB74.
Arms: Removed need for sound bools in weapons specs.
Arms: Renamed drag-area to cross-section.
Arms: Made check for seeker/FCS FOV round instead of square.
Arms: Renamed some nasal variables.
Arms: Better impulse output when uncommented.
Arms: Added support for vectored thrust.
Arms: Proportionality constant for PN/APN can now be specified.
Arms: Some cleanup of code and comments.
Sim: Finally fixed getPitch method, it was rounding errors.
Sim: getPitch method now works for same altitudes also.
Radar: RCS code is now in effect.
Control: {Pinto} Fixed the auto-throttle not holding AoA on fast PC. The new values should work on both fast and slow PCs.
HUD: Pitch lines follow FPI. And therefore, so will the landing guide.
HUD: Collision arrow is now on FPI.
HUD: Smaller alt scale.
HUD: When FPI is not shown, its position is now still be calculated.
HUD: Altitude scale now show just a number when in tactical mode.
HUD: Heading scale now has smaller ticks.
HUD: Negative pitch lines, now has a gap on right side.
Control: Increased rudder authority a small bit in all regimes.
MI: Added weapons circle.
MI: Changed pointer on distance scale to be a circle.
TI: Added white runway line and name to landing symbol.
TI: Adding menu item function for moving cursor between TI and MI.
TI: Added sub settings for some non functional menu items.
HUD: Redid limits for how much pitch lines can move, so the pitch numbers don't leave HUD.
Animation: Ejecting M70 will now animate it falling. Sometimes it wont animate on subsequent ejections though.
HUD: alt. scale now follow pitch lines and FPI.
HUD: heading scale now follow pitch lines and FPI.
HUD: Digital speed now follow pitch lines and FPI.
HUD: Removed sideslip indicator.
HUD: In tactical mode normal FPI is no longer shown.
HUD: Horizon line in nav mode now has a gap.
HUD: Digital speed now rotates with pitch lines and is 5 degs under FPI, -1.5 at landing high alpha.
HUD: Heading scale now rotates with pitch lines 2.5 degs over FPI.
HUD: Distance scale now rotates with pitch lines 2.75 degs below FPI.
HUD: Adjusted position of pitch line numbers.
HUD: Adjusted horizon and pitch lines gap lengths.
HUD: Reduced the fontsize of many texts.
HUD: Reduced size of FPIs and collision arrow.
HUD: Distance scale now transform with pitch lines.
HUD: Weapon/TILS text is moved next to distance scale.
HUD: Reenabled mip-mapping.
Sim: Pitched view slightly up.
HUD: When aircraft is still, moved the FPI to aircraft axis.
HUD: Weapon name next to distance scale is now very short.
HUD: Redid limits for how much digital speed, alt. scale and heading scale can move vertically, so they don't leave HUD too much.
Arms: Added new missile property for selfdestruct when losing target lock.
Arms: High speed missiles now dive down on target earlier so they have more time to pitch down.
Arms: At negative closing rates, missile will now fly straight and not attempt to steer.
Arms: Added new guidance laws: PN horzontal, but fixed degree offset in vertical.
Arms: Fixed bug when locking onto chaff it would stop guiding after chaff.
Arms: When not guiding it will now also not snap-up/cruise/terrain-follow or anything like that.
Arms: When turning towards target before PN takes over, it will now not aim so precise.
Arms: Lowered cruise missiles max G by large amount, to prevent bleeding alot of speed when navigating terrain.
HUD: Redid limits for how much digital speed vertically, so it also don't leave HUD too much.
Model: Replaced left and right plaque textures for the JA variant.
TI: In menu SYST, button 'B'/'S' will switch to navigation mode, and activate route. If already in that mode, the button switches to next steerpoint. If route is active, steerpoints always show.
TI: In menu SYST, button 'L'/'L' will switch to navigation mode, and activate route and select landing base as next steerpoint, long approach. Repeating presses selects runway.
TI: In menu SYST, button 'LB'/'LS' will switch to landing mode steer order towards approach circle tangent point. Mode 1.
TI: In menu SYST, button 'LF'/'LT' highlighted in landing mode 2/3. Mode 2 with short approach if pressed.
TI: In menu SYST, button 3 'OPT' will switch to optical landing mode 4. (unauthentic, should really be on stick)
TI: Off button now have sub 'EP' for electronic presentation system EP12.
Model: Removed approach and landing mode cockpit switches for JA-37Di variant.
TI: When pressing LB/LF it will activate a runway on selected destination if none is activated.
Sim: Pressing key 'Y' in JA variant, will act as if pressing LS/LB in TI.
TI: The steer order now shows only in tyrkoiuse color if L or S/B is choosen.
Sim: Extending gears will no longer automatically switch to landing mode.
TI: Fixed that non existant property in RM could crash display.
TI: Fixed that route-manager could get into non-valid state, and crash TI display. (this bug might still crash other systems!)
Sim: Fixed that when selecting B/S or L (nav mode), it would still switch to optical landing mode on the ground.
Sim: If route is activated through route manager, default its set to B/S.
TI: Made Turkuiose color a bit brighter.
TI: Steerpoint polygon legs now show only the current leg, and next leg only if distance to it is less than 20Km.
TI: In main menu MSDA all polygon legs are shown.
TI: Renamed english abbriviations for mission and return to base polygons.
MI: Added target indicator to heading scale.
Arms: Fixed a nullpointer exception in missile telemetry code.
HUD: In tactical mode distance scale will no longer show if no weapon is selected.
Sim: Nav will now tune to ILS of runway if its the current steerpoint in landing mode. And HUD will show TILS if this is done.
Sim: Key 'y' function has been removed.
TI: T for TILS now only show when ILS has been captured from current selected landing base.
TI: Menu SYST button 1 should show RR when flying, and only OFF when on ground. RR is steer order from radar, so for now its auto-follow.
HUD: No longer show ILS guide, if the ILS is not for runway that is being landed on. If no landing steerpoint is set, it will still show.
TI: Clicking key 'Y' or L, S, LT or LS will now stop auto-follow (RR). S will no longer be autoactivated through routemanager if RR is on.
Sim: Switching on RR will now disengage landing mode and steerpoint modes.
Sim: Replaced the default flightplan delegate to keep flightplan active after reaching last steerpoint.
TI: ALFA and VIKT now only display when gears extended and in landing mode.
Sim: The TILS switch now toggles the TILS system, and is on by default. If off and ILS is manually set and no landing base coded in, ILS will still work.
HUD: Fixed that at extreme pitch the echoes or Fixes would not be displayed correct.
GUI: Pressing ctrl-shift-q in cockpit view will now zoom in on HUD. The HUD view has been removed.
Control: {it0uchpods} Overhaul Autopilot Roll
Control: Fixed the stick had aileron control in CSS deadzone.
Control: {it0uchpods} Autopilot Roll Tweaking
Control: {it0uchpods} Overhaul A/T
Control: {it0uchpods} Overhaul AP Pitch and Tweak
Control: Allow A/P elevator to pull more G when banked.
Control: {it0uchpods} Limit u_min G now dynamic
Control: Fixed pitch trim was negated and too large effect.
Control: {it0uchpods} Autopilot logic fixes, rounding, predictino
Control: {it0uchpods} Autopilot Pitch update, disable damper on AP Pitch
Doc: Added it0uchpods to author document.
Control: Moved some properties to set file.
Control: {it0uchpods} Adjust Target RoC PID for new pitch
Control: {it0uchpods} Fix Pitch CSS not working properly, improve CSS
Control: Better delay of halt AP variables.
Control: Nasal A/P loop twice as slow.
Control: {it0uchpods} Attempt to fix Alt oscilation issue
Control: Remove delay for engaging AP CSS.
Control: Fixed bad init of A/P halt properties.
Sim: JA Route-manager and TI now supports multiple flightplans. (FG 2017.3.1+)
TI: There can be 4 mission routes and 2 return to base routes.
Sim: Route manager will show the current active plan. When plan changes, the RM will show the new plan.
Sim: Landing/route mode logic now works on flightplans instead of route-manager.
Sim: First steerpoint in plan RTB will autostart in mode LR when a mission plan ends.
Sim: Last steerpoint in plan RTB will autostart when a RTB plan ends.
Sim: All 6 flightplans can be preloaded from XML will some startup commands.
TI: MSDA menu will now show all plans.
TI: Menu MSDA-EDIT RPOL/MPOL will now highlight the choosen, editing is still not possible.
TI: Button LÅ/LR is a subfunction in B/S and return to base route must exist to activate, B/S will be selected if it is not when activating.
TI: Reclicking on LÅ/LR will switch to next steerpoint in RTB route.
TI: Map place names will now always be shown in menu MSDA.
TI: MYPS now will show position framed. If adjusted frame will go away.
TI: MYPS now longer can set the aircraft at the top.
TI: Steerpoints now have numbers and type attached and is north oriented. In MSDA, only the edited plan will have them.
Aero: Default direction for ai wake now added.
TI: Flight input can now slew cursor, toggle with 'y'. (not on MI). Trigger will click.
TI: Cursor can now select and edit steerpoint.
Animation: Radar stick now animated.
TI: Cursor can now click edge buttons and is now z-indexed above everything else.
TI: Small infobox will now show up in MSDA menu if plan being edited.
GUI: Continual reminder to press 'y' to toggle back flight controls.
Control: Emergency flight ctrl enabled if less than 10 sec to impact with ground.
TI: Menu MSDA-MMAP will now freeze the map relative to ground (except for heading).
TI: Menu MSDA-MMAP allows cursor to set new map center. Center is where aircraft location was before.
Sim: Set a minimum required FG version.
TI: Since we have no radar panel, 3 functions was added to edge buttons in menu MSDA for delete, add and append steerpoint.
TI: Heading bug will no longer show A/P target.
HUD: Heading bug will no longer show A/P target.
GUI: Warning will appear randomly to remind when flight controls inactive.
Sim: Now logic supports proper number of RTB plans. TI does not however.
TI: Menu CONF-GPS now has infobox showing lat/lon.
TI: GPS now takes 30 secs. to initialize.
Control: Using buttons on TI SYST menu, should no longer stop all A/P.
TI: Made text info boxes be Z sorted on top of map overlays.
Model: Fixed that JA fuel gauge needle should have transparency.
Sim: When a GPX flightplan is loaded through route-manager, dest/dep will now be set.
TI: Made cursor slewing be more smooth.
Radar: Code performance optimized.
Radar: Faster RCS check for aircraft not in table.
Model: Fixed JA fuel gauge problems.
Sim: Append to RTB plan now unset destination.
Sim: Insert as first steerpoint unset departure.
Sim: Delete last steerpoint unset destination. Sets new last if is airport.
Sim: Delete first steerpoint unset departure. Sets new first if is airport.
DAP: The JA now has some basic Data-panel functions. Use button BX on nav panel for OK.
DAP: The JA panel now has a different texture and a canvas display. AJ is unchanged.
DAP: Can now output current position, date, time, TILS freq.
DAP: Can now input current date and time.
DAP: Can now reset local time: enter 999999 as date or time.
DAP: When TI EDIT plan is active, display will say 237 and plan can be erased by pressing RESET.
DAP: Can now output and input extra fuel warning threshold in percent.
MI: Will now display MREG for 3 seconds when manual registration occurs. [X3]
DAP: No longer shows 237 when can delete polygon. Has to be in TI setting though.
Sim: Added support for custom map areas.
TI: EDITPOLY now edit areas.
TI: Started using vector for colors.
Sim: Editing will now allow max 8 points in each area and max 48 in each plan.
TI: Infobox for steerpoint and areapoint reworked.
TI: Changed S/B to P in infobox/submenus for area points.
TI: Fixed infobox font was times not changing aspect.
TI: Via DAP the area to be edited can now be selected, OP1-OP6.
DAP: Edit steerpoints is now possible, B-lola, B-alt, B-speed.
DAP: Edit areas is now possible, but only lola.
Sim: Appending/editing waypoint now set selected to a leg, not a waypoint.
TI: CLR is now default for HORI.
TI: EMAP-MAX can now be switched to NORM, it will now always be framed.
TI: Formated LON/LAT will now have letter at end.
DAP: Error is now localized to Swedish.
DAP: UD-UT-TI will now show flighttime on TI. From takeoff +30 secs. Less than 3 mins on ground will not reset the time. (hour:min)
Doc: Added small document to aircraft folder. It gives some help to using TI, MI and Data-panel.
DAP: Changed sign to -1 and 1, instead of bool.
Sim: Hacked some canvas methods, now get 25% more FPS with HUD, TI and MI on.
HUD: Landing mode will now be reset after landing. So have to be reengaged to enable.
TI: Temp. fix for steerpoint mach value being insane high or low.
TI: Fixed regression that could not make L or LS to activate plan.
TI: Proper fix for speed/alt constraint display in steerpoint infobox.
Model: Masterarm is now knob OP-RED-OFF. Reduced mode is skipped.
Model: Old masterarm switch on front panel is now RESERVKURS and does nothing.
DAP: When electrical DC not running DAP will show -888888, only lighted by floodlight.
DAP: Can now input/output training floor. Address 19.
Arms: Pure A/A missiles no longer can lock onto non-moving targets. (already couldn't in Viggen, but important for other users of the missile code)
Model: Made AoA gauge dial dark parts darker.
Animation: Stopped transponder controls from being backlit.
Model: Made default 59 livery lighter and more bluish.
Model: Adjusted material for fuselage.
Effect: Turned off reflections on fuselage.
Aero: Tuned wave drag.
Aero: Adjusted speedbrake and gears drag.
Effect: Removed reflections from nozzle and bare metal parts.
Model: Adjusted texture color for nozzle and tertiary opening.
Model: Made 66 livery lighter and more bluish.
Model: Added livery F16-32. HD.
Model: Desaturated decals on SAF32 livery and made some noise on the metal paint.
Model: Adjusted fuselage material.
TI: Clicking edge buttons with mouse or cursor will now make them light up for 0.3 seconds.
Effect: Added rust to nozzle.
Model: SAF32 livery now has slight occlusion baked in.
Model: Made 31 livery lighter and more bluish.