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FGAddon Commit Log


Commit Date  
[r2563] by ehofman

Add the preview option

2017-03-17 08:47:27 Tree
[r2562] by ehofman

Add the reflection shader

2017-03-17 08:46:54 Tree
[r2561] by ehofman

Move the HUD out of the cockpit mesh and put it in a separate 3d model

2017-03-17 08:46:17 Tree
[r2560] by ehofman

Clean up the engine and propeller configuration mess

2017-03-17 08:45:28 Tree
[r2559] by trenk

Citation-II: run wingflexer as AP on FDM rate

2017-03-17 07:32:15 Tree
[r2558] by wlbragg

J3Cub: Tune 65hp engine and prop, tune hydrodynamics, tune float spray and wake effect.

2017-03-17 06:38:55 Tree
[r2557] by lbrenta

Diamond-Da42: Systems/views.xml: remove spaces surrounding the numbers for the
<default-field-of-view-deg>: they would trigger a bug in fgfs and make the model
view unusable.

2017-03-16 23:58:37 Tree
[r2556] by lbrenta

DR400: Systems/views.xml: remove spaces surrounding the numbers for
the <default-field-of-view>: they would trigger a bug in fgfs and make
the model view unusable.

2017-03-16 23:54:39 Tree
[r2555] by lbrenta

707: Nasal/fuel-and-payload.nas: add defensive code to guard against buggy remote
aircraft that pollute our perfectly good local property tree over multiplayer.
at one point I had 45 engines plus an APU under /engines. This caused errors
in then engines_alive Nasal loop, which in turn disabled the (also Nasal-based)
fuel and payload dialogs.

2017-03-16 21:00:17 Tree
[r2554] by wlbragg

J3Cub: State adjustments.

2017-03-16 15:24:25 Tree
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