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FGAddon Commit Log


Commit Date  
[r2392] by lbrenta

CRJ700-family: bug fix: do not prevent other planes' flaps from working over multiplayer.

Models/Instruments/PFD/pfd.xml refers to the property /sim/flaps/current-setting
(note the leading slash). When a local aircraft loads a remote CRJ700 over multiplayer,
this causes the property to be created in the local aircraft's property tree. This
in turns fools /usr/share/games/flightgear/Nasal/controls.nas into believing that
the local aircraft also has properties /sim/flaps/settings[0..N] to configure the
various flap steps. If that is the case then the remote CRJ700 overrides the local
aircraft's flaps current setting; otherwise this causes [ and ] keys to stop working
in the local aircraft.

The fix consists in removing the leading slash: this causes the property to be created
in the property tree of the remote aircraft, as intended.

2017-01-26 01:34:59 Tree
[r2391] by sanhozay

Cessna337: Remove dead link and old version number from splash screen

2017-01-19 09:53:33 Tree
[r2390] by curt

Correct 4 xml include paths for consistency.

2017-01-18 12:28:02 Tree
[r2389] by r-harrison

F-14: V1.3.1 : Fix version number to be in sync with previously released version

2017-01-18 01:14:23 Tree
[r2388] by r-harrison

F-14: V1.2.6 :

* Stores and weapons systems update (Nikolai)
* Fix F-14A/B aero and engines confusion
* Remove range based model selection - apparently the calculation of this method of LOD is more than is saved than by just drawing it. Something to do with drawstates or some other OSG complexity.
* Other minor bugfixes (that I can't remember)

2017-01-16 22:12:35 Tree
[r2387] by forgolai

Saab37 - Version 4.015
Animation: The stores will now show being jettisoned and fall down, except drop tank.
Sound: Removed firing sound when jettisoning stores.
Model: Added 2 non functional switches to weapons panel.
Sim: The RB-71 can be notched again.
GUI: {Pinto} Replaced a splash picture.
GUI: Fixed tooltips on radio.
Animation: Cockpit pressure manometer now show differential pressure, not absolute. As per manual.
Sim: If gear is down and locked and no WOW, cabin pressure system duct now closes, as per manual.
Sim: Cabin pressure changes no longer happen instantly.
Animation: Brake manometer now registers brake pressure much more smart.
HUD: Made HUD a little brighter and now should play nice with ALS filters.
Model: Text on front panel now plays somewhat nice with IR and night vision.
HUD: It now shows INT on runway when interoperability is enabled.
GUI: Fixed that switching to generator power, was missing from checklist.
Model: Fixed that some parts of radio and primary altimeter was flat shaded.
Model: Added jettison canopy button.
Sim: The failure mode for all electrical has been changed to work for only main generator. The specific generator mode is now gone.
Sim: The ram air turbine now deploys auto if main is damaged.
Sim: If ram air turbine is deployed and gears extended, DC will be supplied by battery.
Sim: The ram air turbine will now be damaged if deployed at too high speeds.
Sim: The ram air turbine now needs hydraulic from system 2 to deploy or retract.
Aero: The ram air turbine now produces drag.
Sim: The ram air turbine now extends when taking off, in this state is does not disconnect main generator though.
Sim: Fixed that auto-start would sometimes fail due to reserve power being on.

2017-01-15 21:32:03 Tree
[r2386] by sanhozay

Cessna337: Complete KMA24 audio panel implementation

Thanks to Jackie Reyes.

2017-01-14 13:17:47 Tree
[r2385] by jmturner

Demo preview images for the SenecaII

This is only proof-of-concept, still testing parts of the implementation.

2017-01-12 21:22:05 Tree
[r2384] by wlbragg

J3Cub: Source takes care of sound during loading, no flap sound in J3Cub, no starting requirements for J3Cub.

2017-01-12 18:57:13 Tree
[r2383] by helijah

Error corrections by Volker. Thanks to him

2017-01-12 11:36:34 Tree
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