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FGAddon Commit Log


Commit Date  
[r2019] by andgi

Nordstern: Added a computation of the static pitch moment and updated the debug display.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:01:23 Tree
[r2018] by andgi

Nordstern: Replaced the thumbnail image.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:01:19 Tree
[r2017] by andgi

Nordstern: Tuned the FDM towards some known data points.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:01:15 Tree
[r2016] by andgi

Nordstern: Extended the crew autopilot system with a RPM-hold machinists channel.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:01:11 Tree
[r2015] by andgi

Nordstern: Made the edges of the hull at the longitudinal girders sharp.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:00:59 Tree
[r2014] by andgi

Nordstern: Added a crew helmsman and elevator man autopilot system.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:00:54 Tree
[r2013] by andgi

Nordstern: Updated engine and fixed some typos in the gas cell definitions.

Signed-off-by: Anders Gidenstam <anders@...>

2016-07-25 21:00:49 Tree
[r2012] by helijah

Update for FM 2016.x. Compatibility Rembrandt increased.

2016-07-20 15:53:43 Tree
[r2011] by helijah

Update for FM 2016.x. Compatibility Rembrandt increased.

2016-07-20 15:52:45 Tree
[r2010] by forgolai

Saab37 - Version 4.002
Sim: Updated how RPM for core and fan are calculated.
Model: {Pinto} Modeled the inlet fan and duct.
Model: {Pinto} Reworked the engine outlet.
Model: {Pinto} Made the nozzle.
Aero: Introduced normal factor due to mach.
Aero: Removed the artificial factor of mach tuch.
Control: Adjusted pitch gearing.
Effect: Reworked the M90 hit effect.
Sim: Hit and fire msg. are now delayed if they are close coupled in time.
Effect: Made wingtip vapour be seen over MP again.
Effect: Made gunpod and bottom airinlet be shaded by ubershader.
Sim: Pressing the ATT button, will engage bank-hold, if roll angle is between 7-66 degs (or gears down), else heading-hold. Only at pitch lower than 60 degs.
Sim: Pressing the ALT button, will engage altitude-hold.
Sim: Pressing the A/T button, will engage speed A/P.
Sim: Pressing the STICK button, will disengage A/P.
Sim: A/T mode 1: Minimum 550 Km/h. (297kt)
Sim: A/T mode 2: Gear has been out for more than 5 secs. Keeps AoA 10.5 deg.
Sim: A/T mode 3: Gear has been out for more than 5 secs, and 15.5 button pressed. Keeps AoA 15.5.
Sim: A/T disengage at right gear compression.
Sim: Made a15.5 button on frontpanel, that will set A/T to mode 3 when enabled.
Sim: Bank roll has a roll limit depending on speed. If you slow down with that on, it will decrease target roll.
Sim: Yaw trim will make the A/P bank to one side until its let go (at constant roll rate), after which it will fly in the new heading/roll. Normal A/P roll limit apply.
Sim: Implemented nav1 glideslope (gs1-hold) for altitude lock.
Sim: Added key CTRL-Left and CTRL-Right for yaw trim.
Sim: CSS A/P ALT mode: Stick can be used to fly to new A/P setting.
Sim: A/T mode 2 now decided AoA depending on weight.
Sim: CSS A/P ATT mode: Stick can be used to fly to new A/P setting.
Sim: A/T speed is now controllable by using ctrl-arrow up/down keys.
Sim: Auto pitch trim at speeds over M0.93. The plane must be flying at 1G and only be pitching up or down slowly.
Model: Damped the Accelerometer.
Model: The tachometer now shows N2 instead of N1, as per manual.
Model: {Pinto} New tachometer dial and minor needle.
Sim: Minor rework of startup sequence. Now required to hold starter for 2 seconds.
Model: Some rework of start indicator lights and master warning during startup.
Sim: Studied AJ37 manual and found interesting numbers, added to performance doc.
Aero: Changed pilot, empty and droptank weights. As per AJ37 manual.
Sim: Changed Vne for AJ37 as per manual.
Sim: The plane now starts up more cold.
Sim: Adjusted checklist for starting up more cold. Approx as manual.
HUD: Ships now have their own symbol in tactical mode.
Effect: In ALS with model shader on at least 1, there will now be heat blur effect.
Effect: The normal map is now more subtle.
Effect: Made wingtip vapour and aerobatic smoke be local attached.
Effect: Vapour will now appear over the wings and canards at high alpha.

2016-07-17 21:26:43 Tree
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