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FGAddon Commit Log


Commit Date  
[r16913] by helijah

PZL 37 Los : New model

2025-11-03 22:51:36 Tree
[r16912] by helijah

PZL 37 Los : New model

2025-11-03 22:50:59 Tree
[r16911] by helijah

PZL 37 Los : New model

2025-11-03 22:50:08 Tree
[r16910] by helijah

PZL 37 Los : New model

2025-11-03 22:49:44 Tree
[r16909] by andgi

ZLT-NT: Added 3d models from the Aircraft/Generic/Human for the crew and the passenger WalkView.

2025-11-03 18:43:44 Tree
[r16908] by andgi

ZLT-NT: Added 3d models from the Aircraft/Generic/Human for the crew and the passenger WalkView.

2025-11-03 18:37:35 Tree
[r16907] by r-harrison

Merged revision(s) 16906 from trunk/Aircraft/Mirage-2000:
025-10-10
====================================================================
Major release with extensive updates across all systems.

Contributors: Rick Gruber-Riemer, Richard Harrison, J Maverick 16, Wolf,
Rudolf339, Nikolai V. Chr, paccalin, Megaf, Rainbow, Niall Roe,
Hardball and others.

Radar System - Complete Overhaul:
- Imported F-16 APG-68 radar system architecture
- Updated RWR/RCS databases (SA-5, SA-6, Patriot, Super Bug, Tonka, etc.)
- French-style RWR display with proper symbology (hat/chevron)
- Threat separation and audio warnings (D2M, STT lock, new threats)
- Radar modes including TWS (Track While Scan)

VTM (Vertical Tactical Map) - Complete Rewrite:
- Replaced property-based screen with Canvas-based 3D rendering
- Target tracking with speed indicators and rotation
- Compass scale with labels, moving cursor, ground/air symbology
- Optimized performance with reduced update rates
- Power on/off states and night lighting effects

HUD (Head-Up Display):
- Migrated to Emesary messaging system for performance
- Caged gun sight for anti-radiation missiles
- Bullseye display, weapon-specific symbology (CCIP/CCRP)
- Power dependency on electrical system

MFD (Multi-Function Display):
- New display system based on F-16 architecture
- SMS page with aircraft outline and pylon status
- EHSI, EADI, EICAS, and RMU displays
- Weapons page with CCIP/CCRP, fuze, ripple settings

Weapons & Armament:
- AS37A Armat anti-radiation missile (in progress)
- APACHE and SCALP cruise missiles
- CC422 gun pod for 2000D
- GBU-12/16/24 with laser guidance
- Mk-82/Mk-82SE with animations
- Snake-eye retarded bombs with ripple mode
- BAP-100, Smoke pod
- Fixed gun fire rates, ASMP issues, missile cross-sections

Targeting Systems:
- CCRP (Continuously Computed Release Point) fully implemented
- CCIP (Continuously Computed Impact Point) working
- Laser guidance for LGBs
- Ground target designation with snipe capability
- Gun ground targeting improvements

Flight Control & Systems:
- FBW mode switch, operational chute brake
- SAS and FCS improvements
- Manual engine startup procedure
- LP/BP probe, improved nozzle control

IFF & Datalink:
- Complete IFF interrogation logic and transponder panel
- Datalink transmit capability (Link 16)
- Fixed IFF panel animations

Countermeasures:
- Counter measure indication lights
- Dispenser indicators on RWR
- Visual flares over multiplayer

Cockpit & Instruments:
- Animated instrument pointers (issue #264)
- Enhanced VOR/TACAN panels
- Improved alert panel
- Light noshadow animation (issue #232)

3D Model & Liveries:
- New liveries: Brazilian, Peruvian, Greek, Indian, ROCAF, Qatar,
Egyptian, Ukrainian, NATO Tiger Meet 2019
- Fictional liveries (Have Glass, Nevada, Arctic/Forest flecktarn)
- Service door with Pin-Up options
- iCCP fixes and texture optimizations

Navigation & Autopilot:
- Magnetic/true heading display
- Marine and surface detection
- Autopilot improvements and documentation

Multiplayer:
- MP visibility range increased to 200 NM
- Load visibility improvements
- Visual flares in MP

Payload & Configuration:
- Cleaned up payload selection
- Fast rearm presets
- Loadout presets for various missions
- Fuel tanks (1300L/1700L/2000L) with liveries
- Stores drag and yaw calculations

Performance & Optimization:
- Lower MFD update rates with input hash
- FrameNotification for VTM
- Canvas performance improvements
- Centralized texture loading

GUI & Dialogs:
- Major dialog updates (IFF/DLINK, mission planning, ground targeting)
- Wingmen control, Tacview, event log dialogs
- Resizable combat log window
- Lighting and missile view dialogs

Documentation:
- Complete manual rewrite in RST format with PDF generation
- Chapters: Abbreviations, Autopilot, Cockpit, Displays, Flying,
IFF/Datalink, Radar, Weapons, Development, References
- Migration from GitHub wiki
- YouTube video references

........

2025-11-02 17:17:37 Tree
[r16906] by r-harrison

025-10-10
====================================================================
Major release with extensive updates across all systems.

Contributors: Rick Gruber-Riemer, Richard Harrison, J Maverick 16, Wolf,
Rudolf339, Nikolai V. Chr, paccalin, Megaf, Rainbow, Niall Roe,
Hardball and others.

Radar System - Complete Overhaul:
- Imported F-16 APG-68 radar system architecture
- Updated RWR/RCS databases (SA-5, SA-6, Patriot, Super Bug, Tonka, etc.)
- French-style RWR display with proper symbology (hat/chevron)
- Threat separation and audio warnings (D2M, STT lock, new threats)
- Radar modes including TWS (Track While Scan)

VTM (Vertical Tactical Map) - Complete Rewrite:
- Replaced property-based screen with Canvas-based 3D rendering
- Target tracking with speed indicators and rotation
- Compass scale with labels, moving cursor, ground/air symbology
- Optimized performance with reduced update rates
- Power on/off states and night lighting effects

HUD (Head-Up Display):
- Migrated to Emesary messaging system for performance
- Caged gun sight for anti-radiation missiles
- Bullseye display, weapon-specific symbology (CCIP/CCRP)
- Power dependency on electrical system

MFD (Multi-Function Display):
- New display system based on F-16 architecture
- SMS page with aircraft outline and pylon status
- EHSI, EADI, EICAS, and RMU displays
- Weapons page with CCIP/CCRP, fuze, ripple settings

Weapons & Armament:
- AS37A Armat anti-radiation missile (in progress)
- APACHE and SCALP cruise missiles
- CC422 gun pod for 2000D
- GBU-12/16/24 with laser guidance
- Mk-82/Mk-82SE with animations
- Snake-eye retarded bombs with ripple mode
- BAP-100, Smoke pod
- Fixed gun fire rates, ASMP issues, missile cross-sections

Targeting Systems:
- CCRP (Continuously Computed Release Point) fully implemented
- CCIP (Continuously Computed Impact Point) working
- Laser guidance for LGBs
- Ground target designation with snipe capability
- Gun ground targeting improvements

Flight Control & Systems:
- FBW mode switch, operational chute brake
- SAS and FCS improvements
- Manual engine startup procedure
- LP/BP probe, improved nozzle control

IFF & Datalink:
- Complete IFF interrogation logic and transponder panel
- Datalink transmit capability (Link 16)
- Fixed IFF panel animations

Countermeasures:
- Counter measure indication lights
- Dispenser indicators on RWR
- Visual flares over multiplayer

Cockpit & Instruments:
- Animated instrument pointers (issue #264)
- Enhanced VOR/TACAN panels
- Improved alert panel
- Light noshadow animation (issue #232)

3D Model & Liveries:
- New liveries: Brazilian, Peruvian, Greek, Indian, ROCAF, Qatar,
Egyptian, Ukrainian, NATO Tiger Meet 2019
- Fictional liveries (Have Glass, Nevada, Arctic/Forest flecktarn)
- Service door with Pin-Up options
- iCCP fixes and texture optimizations

Navigation & Autopilot:
- Magnetic/true heading display
- Marine and surface detection
- Autopilot improvements and documentation

Multiplayer:
- MP visibility range increased to 200 NM
- Load visibility improvements
- Visual flares in MP

Payload & Configuration:
- Cleaned up payload selection
- Fast rearm presets
- Loadout presets for various missions
- Fuel tanks (1300L/1700L/2000L) with liveries
- Stores drag and yaw calculations

Performance & Optimization:
- Lower MFD update rates with input hash
- FrameNotification for VTM
- Canvas performance improvements
- Centralized texture loading

GUI & Dialogs:
- Major dialog updates (IFF/DLINK, mission planning, ground targeting)
- Wingmen control, Tacview, event log dialogs
- Resizable combat log window
- Lighting and missile view dialogs

Documentation:
- Complete manual rewrite in RST format with PDF generation
- Chapters: Abbreviations, Autopilot, Cockpit, Displays, Flying,
IFF/Datalink, Radar, Weapons, Development, References
- Migration from GitHub wiki
- YouTube video references

2025-11-02 09:50:25 Tree
[r16905] by octal450

Trunk: MD-11: Fix blinking T/O CLAMP after autoland

2025-10-31 05:40:23 Tree
[r16904] by octal450

2024.1: MD-11: Fix blinking T/O CLAMP after autoland

2025-10-31 05:40:18 Tree
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