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FGAddon Commit Log


Commit Date  
[r1601] by dg-505

DHC6: Improve the reflection effect

2016-03-09 12:50:37 Tree
[r1600] by r-harrison

F-14: Added note about paintkit location

2016-03-08 08:35:04 Tree
[r1599] by ehofman

Fixes to the fuselage, the interior and texturing

2016-03-07 17:40:57 Tree
[r1598] by lanbo64

Credited contributor Adrian Serrano (asr).

2016-03-06 17:13:52 Tree
[r1597] by r-harrison

CH-53E V.15.1: merge with FGUK changes

StuartC tuned the redtwo revised FDM; added an MFD and VooDoo fixed up the colours.

2016-03-06 15:32:30 Tree
[r1596] by lanbo64

Fixed tooltips of torque pressure.

2016-03-05 18:23:19 Tree
[r1595] by lanbo64

Fixed tooltip limitation by adding a nasal.

2016-03-05 17:54:10 Tree
[r1594] by lanbo64

Rephased the README file to a more professional typewriting style.

2016-03-05 17:14:25 Tree
[r1593] by lanbo64

Fixed a bug of property initiaion for RMI.

2016-03-05 17:11:04 Tree
[r1592] by forgolai

JA37 - Version 3.107
Sim: Implemented minimum speed for missiles to guide.
Sim: Added outer pylon storage to flight-recorder.
Radar: Increased range to 120Km as per the AJ37 manual. (48Km limit is for fire control)
Sim: {Pinto} Added and changed some key bindings.
Sim: RB71 second stage thrust is now reduced.
Model: {Pinto} Added an indicator arrow to radar heading compass.
Model: {Pinto} Cleaned up the radar compass heading texture.
Model: {Pinto} Added a steerpoint heading bug for radar compass.
Sim: Added the RB-99 Amraam.
Animation: Make the strobe darker in daylight.
Sim: Replaces missile status numbers with statics.
Model: Possible fix for missile model not showing when its fired from a pylon a second time.
Sim: Adjusted RB-71 stats.
Sim: Prevent missile from having negative speed.
GUI: Made the option dialog higher to give room to new buttons.
Sim: Engine fire implemented.
Sim: Engine fire can fail engine, generator, reverser or afterburner if unlucky, so better land soon if happens.
Sim: Engine fire can start from too high outlet temperature.
Sim: Engine fire can start from running thrust reverser at very low speed getting hot exhaust sucked into engine inlet.
Sim: Engine fire can start from missile hit or hitting terrain.
Sim: Implemented small chance that engine fire can go out by itself.
Model: Fixed that indicator would not show no forward thrust if reversed and reverser failed.
Model: Fixed that indicator would not show no reverse thrust if in forward thrust and reverser failed.
Sim: Fixed that parts of the system thought the plane was reversed before the reversers had fully deployed.
Sim: Fixed 6 broken math calculations in the guided missile G-force code together with 5H1N0B1.
Model: {Pinto} Rightmost altitude indicator is now a distance indicator for next steerpoint instead.
Model: Distance indicator now shows DME if available, else it shows steerpoint.
Sim: Made the gravity drop not affect the missile pitch.
Sim: Fixed that missile search loop could affect steering during flight if unlucky timing.
Sim: Medium range a2a missiles are now lofted 45 degs if target is more than 10 miles out.
Sim: After lofting, missiles will now cruise and hold altitude until they are 5 miles from target.
Sim: G-force turns for missiles at higher altitudes is now decreased depending on air density.
Sim: Made drag computation for missiles depend on density altitude, instead of altitude above sealevel.
Sim: Implememented missile seeker max angular speed before it loses lock. Seeker gyroscopic effect are accounted for.
Sim: Made the guided missiles use pure pursuit when they are not lofting or cruising.
Sim: If the seeker loses lock, the missile will now keep its course and hope to hit something.
Model: {Pinto} Fixed some alignment and a white spot on the KSUU Crew 1 livery.
Sim: Fixed some null pinter exceptions in radar logic.
Model: Fixed some switch textures would not show on Linux.
Effect: Increased the explosion size of all missiles depending on warhead size.
Effect: {Pinto} Fixed some gauge and panel text effect issues in Rembrandt.
Model: {Pinto} Fixed a bright spot on a gauge.
Model: Reduced 50+ textures in size for performance.
Sim: Fixed that sometimes the aim-9 growl could be hard no matter if its mounted on any pylon or not, even when KCA is selected.
Sim: Fixed if pausing while missile is flying, releasing pause will make the missile think a large time has passed.
Sound: Made the RB-99 lock beep higher pitch.
Effect: The missile explosion will now be seen where it actually exploded.
Sim: Changed missile lofting angle to 15 degs.
Sim: Damage from warhead size is now, calculated instead of estimated.
Sim: Damage from M2000-5 cannons is now 50% larger.
Sim: Fixed acceleration formula for guided missiles.
Sim: Adjusted drag, ref. area and thrust and thrust duration on guided missiles.
Sim: Removed the distance limit on when the missile deems it has passed target and should explode.
Sim: For proportional navigation and lead pursuit the factors is now exposed in property tree for guided missiles.
Sim: Readded the distance limit on when the missile deems it has passed target and should explode, but increased it.
Sim: Increased the seeker max angular rotation speed for the modern missiles.
Sim: Prevented acceleration due to gravity to increase the missiles speed in other directions than down.
Sim: Used a much smarter way to calculate the G-force of missiles. They will no longer make sharp angular turns at high speeds.
Sim: The missiles now waits for minimum half a second before they start guiding, so they can get clear of aircraft.
Sim: Stopped a variable from being double declared in missiles. (alt_ft)
Sim: When a missiles is released, and does its first flight update, make sure it knows that no time has passed since firing.
Sim: Switched missile guidance to proportional navigation.
Sim: {5H1N0B1} Fixed that missiles would complain that they were only allowed to pull 0 G.
Sim: {Onox} Some optimizations to damage code.
Sim: Changed missile navigation back to pure pursuit for now.
Sim: Better console print when missile hit.
Sim: Fixed a null pointer exception in DME.
Sim: Implemented a better proportional navigation for missiles.
Sim: Increased self-destruct time for RB-99.
Sim: Fixed that damage could be taken when hit was out of range.
HUD: {Pinto} The ILS glideslope will now adapt slope to whatever the ILS is broadcasting.
Model: {Pinto} Replaced the radio with something that looks more like in the real Viggen.
Animation: {Pinto} The artificial horizon now have a ILS crosshair.
Radar: Made runway heading show on waypoint as per manual.
Radar: Made the waypoint circle 50% bigger.
Sim: All MP chat messages from weapons, will now defeat spam filter.
Sim: Improved drastically the quality of acceleration to degree function in proportional navigation.
Sim: Guided missiles now has proper gravity drop, that does not increase speed in headed direction.
Sim: Missiles will now start by pitching into the wind (elevation wise), not the direction the aircraft is pitching.
Sim: Missiles first update now has a relevant time, so it no longer start by lagging behind the aircraft.
Sim: Missiles will now start guiding after half a second, if they have enough speed.
Effect: Fixed shifting of colors: The RB99 smoke trail is no longer lighted. It can now be clearly seen even at night though. (experimental)
Sim: Missiles now use augmented proportional navigation.
Sim: Doubled fidelity of missile accuracy improvement code.
Sim: Improved case where you would switch selection and could still fire missile at previous selection. (can still happen if you do it very fast though)
Sim: Fixed that if you paused sim while missile was in flight, when you unpaused it would think alot of time had passed.
Sim: Enabled taking damage from F-15 cannon.
Sim: Decreased arming time for RB99.
Effect: Reduced threefold the amount of smoke particles from rb-99.
Sim: Hopefully made better sure the missile model are actually loaded and that smoke are visible.
Model: Inside radar heading disc is now 6 red lamps for radar lock/incoming warning. (they only work for incoming for now)
Animation: Buffeting of view, at high G, on runway, transonic and high alpha.
Sim: 1997 loadout no longer includes rb71.
Sim: First step in making missile code more generic.
Radar: Increased range to 180Km, as 120Km is for the older variant AJ-37.
Sim: At relocating it nows repair all damage, command gear down and stop autopilot.
Model: Adapted ksuu1 livery into ksuu2.

2016-03-04 02:03:58 Tree
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