Menu

FGAddon Commit Log


Commit Date  
[r1557] by hamzaalloush

CRJ700-Family: Add ALS landing lights and taxi light.

From: Henning Stahlke <github@...>

2016-02-15 21:14:20 Tree
[r1556] by hamzaalloush

CRJ700-Family: Checklist update

From: Henning Stahlke <github@...>

2016-02-15 21:14:16 Tree
[r1555] by hamzaalloush

CRJ700-Family: AP ALT/s logic bugfixes. AP dlg shrink.

From: Henning Stahlke <github@...>

2016-02-15 21:14:08 Tree
[r1554] by lbrenta

P150UL: add COPYING copied from another aircraft

2016-02-12 19:36:01 Tree
[r1553] by lbrenta

P130UL: new aircraft directory, pending import.

2016-02-12 19:00:07 Tree
[r1552] by tikibar

757-200: Add 757-300 and C-32B variants; update external light mapping to use model-combined

2016-02-10 01:38:19 Tree
[r1551] by helijah

Compatibility Rembrandt increased. Update for FG 3.x

2016-02-08 01:21:42 Tree
[r1550] by helijah

Compatibility Rembrandt increased. Update for FG 3.x

2016-02-08 01:20:02 Tree
[r1549] by chrisblues

Citation II: deactivate key [s] for autostart. clashes with the
walker and we still have the autostart via menu.

2016-02-05 14:43:02 Tree
[r1548] by forgolai

JA37 - Version 3.106
Sim: {Pinto} Added RB-71 Skyflash missile option to stores.
HUD: Fixed that tower should not be shown if out of view.
Sim: Commented some print statements in aim-7 logic.
Sim: Aim-7/9 MP msg is now slightly different formatted.
Sound: Changed some aim-7 sound properties in preparation for different beep at lock.
Sim: Added possibility to take damage from missiles or cannon fired from another MP Viggen.
GUI: Added an option for taking damage when being hit or not. Off per default.
Sim: Slightly formatted the cannon hit message differently.
Effect: Textures used in effects are now longer mipmapped, to help performance.
Sim: Added Pinto to Author file.
Aero: Significantly lowered RM71 missile drag.
Sim: Missile bugfix of radian to degree calculation.
Sim: Fixed that RB71 missile would attempt to pull over 90G.
Sim: Removed print statements in RB71 missile code.
Sim: Fixed that drop tank would have wrong weight if mounted through menu.
Sim: Adjusted some RM71 stats.
GUI: Selecting air2air loadout in menu will now mount 2 Sparrow and 2 sidewinders.
Sim: Fixed that changing a pylon missile loadout would not change the logic.
Sim: Only run change-pylon code if something is mounted.
Sim: Fixed that mounting M70 would not remove guided missile logic.
Sim: Fixed that getting hit from further away than maximum effect range would still do damage.
Sim: You can now see result of getting hit in the console with statistics.
HUD: Fixed an uncommon null-pointer exception.
Sound: Explosion will now be heard when a missile explode nearby.
Sim: When radar is off or broken it now clear the target info supplied to the missiles.
Sim: Fixed that the missile growl could sometimes be heard when it should not be.
Sound: The RB-71 no longer give a growl, but a beep when locked.
Sim: RB-71 now become unguided while the radar does not paint the target. (semi-radar guided instead of heat seeking fire-and-forget)
Sim: The guided missile are now much more accurate, even with low framerate.
Sim: The callsign that is displayed when firing a guided missile will no longer be aircraft type, even if thats whats shown in the HUD.
Sim: Both guided missiles now has a 2 second boost period and start steering immediatly after coming off the pylon.
Sim: Guided missiles will now be deleted if they impact with the ground.
Model: Fixed that canopy would appear to not be broken off, when it was.
Sim: Added the 2 outermost pylons on the wings, they only can carry RB-24J.
Effect: Made the mirrors more shiny.
Sim: Fixed that missiles were launching from aircraft altitude, not pylon altitude.
Sim: RB-24J now works much more like the real thing, thanks to new (declassified) info from Sweden.
Sound: Incoming sound is no longer cutoff each time a MP msg is displayed.
Sim: Missiles should now be more able to shoot aircrafts on the ground.
Sound: Incoming sound is no longer cutoff each time a MP msg is displayed.
Sim: Merged the two guided missile nasal files.
HUD: Cannon rounds loaded is now displayed near the distance scale.
HUD: If an empty pylon is selected, the HUD will display 'None'.
Sim: When firing missiles or rockets next pylon with same loadout will now be selected at depletion.
HUD: There is now also an ammo count of missiles and rockets.
Sim: Cycle weapons will now cycle the type instead of station.
Sim: Put all stores and weapons logic into its own nasal file.
Sim: Reverser command is now independent of reverse status.
Model: Fixed that reverser handle would activate when testing indicators.
Model: Droptank indicators and cutoff ready are now also lit when using indicator test button.
Sim: All jsbsim system files now starts with jsb.
GUI: Removed density and static pressure from performance monitor.
HUD: Made heading and sideslip indicator in HUD fail if the corresponding instrument fails.
Model: Fixed tooltip on radar range control was a factor 1000 off.
HUD: Fixed that when changing HUD lines width that the HUD would turn into amber color.
GUI: Removed radar buttons from option dialog, as they are as switches in cockpit now.
GUI: Made options dialog transparent.
Sim: Checked manual and RB-71 can no longer be carried on fuselage pylons.
Sim: Now able to be hit by the modified m2000-5.
Sim: Adjusted damage from various missiles.
Sim: Accounted for a case which will happen 50% of the time to also improve accuracy of the missiles.
Model: {Pinto} Improved the M70 rocket pod design.
Sim: Fixed wrong assumption in missile code that geo.Coord is immutable.
Sim: Possible fix for M70 firing by itself after reload.
Sim: Added support for rear-aspect-only heat seeking missiles. (is off until further notice)
Sim: {Pinto} Cannon hits will now have a number attched to defeat the MP spam filter.
Sim: Guided missiles will no longer overcompensate steering during stage 1 ignition.
Sim: Added RB-74 sidewinder missiles and switched the RB-24J aspect flag to rear aspect.
Aero: Made aileron and elevator have no authority at very high beta and alpha angles.
Sim: Radar can no longer look through terrain when looking at MP planes. (if enabled in options)
Sim: Radar will now also track own RB-74 missiles.
Sim: There is now an option to enable pulse doppler radar functionality for MP planes.
Made the sidewinders less effective but more in line with what sources say.
Sim: Flares are now released with 'z' key instead of CTRL-f.
Sim: Sidewinders can now be fooled by flares from another JA37. (experimental)
Model: Removed MP sound and Bombable support in order to reduce load lag of the MP Viggen.
Sim: Fixed a null pointer exception in the air-conditioner.
Sim: Fixed that missiles could turn around after a target got out of view and still hit.
HUD: Now less smooth and updates slower, but its good for performance.
Radar: The canvas texture is now 16x smaller for performance.
HUD: The canvas texture is now 4x smaller for performance.
Aero: Fixed regression that droptank aerodynamics influence would depend on missile mass not drop-tank.
Control: Made pitch gearing more restrictive around M0.65, to avoid too high alpha in hard turns.
Control: Made pitch gearing more permissive around M0.10, to again allow for shorter takeoff.
Model: {Swamp} Added KSUU Crew 1 livery.
Radar: Scanned angles is now up to 61.5 deg as per AJ37 manual.
Radar: Colors and lines in radar screen is now almost as per AJ37 manual.
Radar: Route-manager next destination is now shown on radar as per AJ37 manual.
Sim: Missiles now need AC voltage to search as per AJ37 manual.
Radar: The radar locked track now has a cursor over it.
Radar: Antenae declination to selection is now shown in tactical a2a mode.

2016-02-03 18:14:16 Tree
Older >
MongoDB Logo MongoDB