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FGAddon Commit Log


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[r1347] by chrisblues

Citation II: fixed some typos and deactivated flight-recorder.
It caused a segfault on init - will fix it later. For now keep
it runnable!

2015-12-31 18:23:22 Tree
[r1346] by lbrenta

MiG-15 3.0.2: minor bug fixes and cleanup

* Nasal/bombable.nas (load(), unload()):
do not call cmdarg() from a Nasal file; take a node parameter
instead.
* Models/MiG-15bis.xml: call cmdarg() only from <load></load>
and <unload></unload> scripts embedded in the XML; pass the
node object to load() and unload().
* Models/Submodels/MiG-15bis-submodels.xml: correct the
ballistics of one of the 23-mm cannons.

2015-12-31 12:03:52 Tree
[r1345] by helijah

Any new FDM (without fcs.nas). Increased Rembrandt Compatible. Update for FG 3.x. Adding various 3D details

2015-12-30 16:47:37 Tree
[r1344] by helijah

Any new FDM (without fcs.nas). Increased Rembrandt Compatible. Update for FG 3.x. Adding various 3D details

2015-12-30 16:46:50 Tree
[r1343] by helijah

Any new FDM (without fcs.nas). Increased Rembrandt Compatible. Update for FG 3.x. Adding various 3D details

2015-12-30 16:46:02 Tree
[r1342] by helijah

Any new FDM (without fcs.nas). Increased Rembrandt Compatible. Update for FG 3.x. Adding various 3D details

2015-12-30 16:45:17 Tree
[r1341] by helijah

Any new FDM (without fcs.nas). Increased Rembrandt Compatible. Update for FG 3.x. Adding various 3D details

2015-12-30 16:44:03 Tree
[r1340] by chrisblues

Citation II:

bump up version number to 3.0.8:
* reroute all necessary properties through sim/multiplay/generic/* to allow
for multiplayer animations and prepare for possible replacement or
substitution of the MP-model in $FGDATA/AI/Aircraft/Citation
* Add all properties in /sim/multiplay/generic/* into the flightrecorder
* minor cleanup of recent experiments

2015-12-30 16:05:11 Tree
[r1339] by dg-505

Remove some documentation files because of unclear license

2015-12-28 15:27:46 Tree
[r1338] by lbrenta

MiG-15 version 3.0.1: bug fixes related to weaponry

* Models/Submodels/MiG-15bis-submodels.xml:
- Correct the rates of fire:
37 mm cannon from 6000 to 400 rpm,
23 mm cannon (x2) from 600 to 550 rpm.
- Correct the weights of the shells
- Report collisions (with other aircraft) of the 23 mm shells in
addition to impacts (with the ground).
- Use the default property, /ai/models/model-impact, to report
collisions and impacts of ordnance; Bombable looks there to see
if we hit targets.
* Nasal/bombable.nas: when the MiG-15 is the main aircraft (not an
AI or a remote player), advertize our weapons and vulnerabilities
through the property tree.
Duplicate the 23 mm cannon since we've got two.

I can now bring down a B-17 with a single hit of the three cannons
at point-blank range :)

2015-12-27 23:04:22 Tree
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