* Models/Submodels/MiG-15bis-submodels.xml:
- Correct the rates of fire:
37 mm cannon from 6000 to 400 rpm,
23 mm cannon (x2) from 600 to 550 rpm.
- Correct the weights of the shells
- Report collisions (with other aircraft) of the 23 mm shells in
addition to impacts (with the ground).
- Use the default property, /ai/models/model-impact, to report
collisions and impacts of ordnance; Bombable looks there to see
if we hit targets.
* Nasal/bombable.nas: when the MiG-15 is the main aircraft (not an
AI or a remote player), advertize our weapons and vulnerabilities
through the property tree.
Duplicate the 23 mm cannon since we've got two.
I can now bring down a B-17 with a single hit of the three cannons
at point-blank range :)