Originally created by: wiesinge... (code.google.com)@gmail.com
*What steps will reproduce the problem?*
1.Entering FG
2.Turn all all shaders
3.Flickering ground
*What is the expected output? What do you see instead?*
No more flickering ;-)
*Any output in the console (black window)?*
nothing special
*What FlightGear version are you using (when using GIT version, please
mention date)?*
2.4.0 fresh installed and download
*What operating system and graphics card?*
Win 7 32-bit, Sapphire ATI Radeon HD 5830
*Please provide any additional information below or as attachment (Avoid
expiring external links, such as to imageshack/pastebin/...).*
Flickering occors if Shaders are on, but if i disable them ingame (options: rendering options) ther is no more flickering.
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Originally posted by: gijsrooy
(No comment was entered for this change.)
Summary: Flickering ground
Labels: Rendering ATi
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Originally posted by: uh... (code.google.com)@seznam.cz
Same flickering effect on Windows XP SP3, Sapphire ATI HD 5670 512MB, Catalyst 11.6/11.11, FG 2.4.0
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Originally posted by: gijsrooy
Could you retry this with a 2.6.0 snapshot? 2.6.0 has an "advanced" shader options dialog, where you can easily adjust individual shader settings. Would be interesting to know if it is caused by a specific shader (and of course if the issue is still there with 2.6.0)...
Status: NeedInfo
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Originally posted by: ad... (code.google.com)@truthsolo.net
This happens on my system when the transition shader is off. When it's on there is no flicker, but the ground color is wrong and jumps from one value to another at different view angles--currently neither way looks good. Using FG from git, OSG 3.0.1 and 3.1.1, ATI HD5830, Catalyst 12.2 on Win7 x64.
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Originally posted by: uh... (code.google.com)@seznam.cz
additional info for FG version: same artefacts on 2.6.0, same hardware as above (ATI), catalyst updated to 12.1
By playing with individual shader options dialog - flickering disappears only with generic OFF. Other options have no effect.
Flickering depends on angle of view and type of surface.
http://www.flightgear.org/forums/viewtopic.php?f=37&t=15484
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Originally posted by: cgsp... (code.google.com)@gmail.com
I have this issue too. ATI Raedon graphics card (will add model and driver version later), Windows 7 64bit, version 2.6 of Flight Gear.
Disabling random objects seems to suppress the problem.
Why is the parent report tagged "Needinfo"?
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Originally posted by: slimow... (code.google.com)@gmail.com
I suffer from this issue as well :(
http://www.flightgear.org/forums/viewtopic.php?f=37&t=16482
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Originally posted by: zakalawe@mac.com
Can someone re-test with current Git (will become 2.10) and confirm if this is still valid or not? Since it relates to GPU drivers and shaders, please provide detail on GPU version, OpenGL version and settings, especially if random trees / objects / buildings and shaders are enabled.
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Originally posted by: uh... (code.google.com)@seznam.cz
I did fast retest without new compilation - currently on 2.9 (compilation from Git Dec 3, 2012). Sucessfull - no flickering detected.
Tested with shaders options on different levels (landmass max 3), buildings/objects/vegetaion, particles.
Tested on FG 2.9, ATI HD 5670, AMD driver 12.10/64bit (internal driver version 9.002, OpenGL version 4.2.11931), default driver settings, settings in FG: texture filtering 4x, 32bpp.
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Originally posted by: uh... (code.google.com)@seznam.cz
Now tested on latest Git version (2.10), other configuration same as in Comment10 - it is OK.
You can close bug.
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Originally posted by: zakalawe@mac.com
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Status: Expired