After selecting Advanced Weather-METAR, clouds appear. Then, any movement in View-Rendering clouds density results in a clear blue sky. it is necessary to re-enter Advanced weather 'Apply' in orfder to force clouds to re appear.
Perhaps View Rendering Clouds Density would be more appropriately located within Basic Weather .
Since I'm not very familiar with which setting do and don't make sense with AW vs BW:
is the better fix to auto re-Apply AW (if it's active) when changin the rendeirng cloud density?
Your suggestion above, makes me think the cloud density option only applies to BW, but as far as I see it (from using AW most of the time), the setting does work with AW, to reduce the number of clouds which are generated?
As far as I can tell:
( All with METAR selected )
With Environment Basic Weather selected:
View-Rendering options-Cloud Density Slider has an immediate visual effect, changing the quantity of clouds seen unless
If (basic weather ) View Rendering 3d Clouds is Deselected then Clouds Density slider has no visible effect.
With Environment Advanced Weather slected:
View Rendering Options Clouds density slider movement causes the sky to clear blue
and clouds do not appear until Environment weather menu is re-entered and 'Apply'
selected.
If you are able, while Advanced Weather is selected, to continuously vary cloud density and see the change happening while moving the View-Rendering Options Cloud Density slider without having to Advanced Weather 'Apply' then I see something different.
I figured the Cloud Density slider, apparently only operating on Basic Clouds, may have been implemented before Advanced Weather was conceived and had been placed in the Rendering menu then, I apologise for jumping to that conclusion.
Well, I don't know either. We need to figure out if the slider is not functional with AW, or if it's fucntional but needs a restart. In which case we can simply have the rnedering dialog trigger an auto reset of AW, when closing the rendering dialog, as we do for scenery and some other settings.
@fgarlin any opinions on this one?
I'm almost 100% sure that AW doesn't use the cloud density slider, but I'm not sure how the cloud density slider interacts with the 3d cloud system. It wouldn't make sense for local weather to use a global density setting (as that would defeat the entire purpose of local weather). It's possible that there are some unwanted interactions though. Perhaps Stuart can provide some input, at least for the basic weather part.
Okay, @trenk or @stuartbuchanan can you shed any light?
What I'm guessing is we should keep the slider in Rendering, but make it clear it only applies to BW, if that is indeed the case? I.e show a 'red text' warning if AW is enabled, saying the slider is non-functional. (Or disable it)
Or if AW does use the value but in a different way from BW, we can trigger an AW restart when closing Rendering, of course.