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#2141 Random buildings not showing

None
NeedInfo
nobody
Low
2024-10-21
2019-08-24
No

With Lowspec renderer if Model shader is 1, random buildings disappear.
This happens specifically on Intel video.

On Next the problem is much different:

  1. On Intel they disappear in Lowspec regardless of "Use Shaders" setting.
  2. On NVIDIA they disappear only with "Use Shaders" on.

Related

Tickets: #2141

Discussion

  • Anonymous

    Anonymous - 2019-08-24

    I forgot to add, that has been happening here for a very long time -- it is not caused by the latest changes.

     
  • xDraconian

    xDraconian - 2019-12-29
    • labels: --> Graphics, Driver, Intel
    • status: New --> NeedInfo
     
  • xDraconian

    xDraconian - 2019-12-29

    I agree that it sounds like a driver issue. Have you looked to see if an updated Intel driver is available?

     
  • Anonymous

    Anonymous - 2019-12-29

    I have as recent Intel driver as Arch Linux has -- must be pretty recent. Still, another user is having the same issue on the mailing list, so it's pretty sure about Intel driver.

     
    • Stuart Buchanan

      Stuart Buchanan - 2020-01-27

      Hi Michael,

      I have just fixed a couple of bugs in building.eff. Could you do a
      quick re-test for me and let me know what the current problems are?

      I don't expect them all to be solved, but I'm hopefull that some of
      them may have been addressed.

      -Stuart

      On Sun, Dec 29, 2019 at 8:38 AM Michael Danilov
      mike402@users.sourceforge.net wrote:

      I have as recent Intel driver as Arch Linux has -- must be pretty recent. Still, another user is having the same issue on the mailing list, so it's pretty sure about Intel driver.


      [codetickets:#2141] Random buildings not showing

      Status: NeedInfo
      Milestone: 2018.3.0
      Labels: Graphics Driver Intel
      Created: Sat Aug 24, 2019 03:17 PM UTC by Michael Danilov
      Last Updated: Sun Dec 29, 2019 05:47 AM UTC
      Owner: nobody

      With default renderer if Model shader is 1, random buildings disappear.
      With ALS enabled, their light level is flickering at Model shader 0, at other setting they seem ok.

      This happens regardless of OS, but may depend on Intel driver.


      Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/flightgear/codetickets/2141/

      To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #2141

  • Anonymous

    Anonymous - 2020-01-27

    Unfortunately they still disappear as of -next.

     
    • Stuart Buchanan

      Stuart Buchanan - 2020-01-27

      So, does it work if model shader is set to 0? If so, it's likely that
      your integrated graphics card simply doesn't have sufficient
      attributes to handle the requirements of the model shader.

      -Stuart

      On Mon, Jan 27, 2020 at 2:47 PM Michael Danilov
      mike402@users.sourceforge.net wrote:

      Unfortunately they still disappear as of -next.


      [codetickets:#2141] Random buildings not showing

      Status: NeedInfo
      Milestone: 2018.3.0
      Labels: Graphics Driver Intel
      Created: Sat Aug 24, 2019 03:17 PM UTC by Michael Danilov
      Last Updated: Sun Dec 29, 2019 08:38 AM UTC
      Owner: nobody

      With default renderer if Model shader is 1, random buildings disappear.
      With ALS enabled, their light level is flickering at Model shader 0, at other setting they seem ok.

      This happens regardless of OS, but may depend on Intel driver.


      Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/flightgear/codetickets/2141/

      To unsubscribe from further messages, please visit https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #2141

  • Anonymous

    Anonymous - 2020-01-27

    Yes, on level 0 they work, but have worked before.
    All other models work with all shader levels, but not random buildings.

     
  • Stuart Buchanan

    Stuart Buchanan - 2020-04-09

    Hi Michael,

    I made some further updates that reduced the number of attributes required. Could you re-test please.

    -Stuart

     
  • Anonymous

    Anonymous - 2020-04-09

    Hi, Stuart,

    They still don't show up, unfortunately -- sorryyyyy :'(

    What kind of effect is applied to random buildings, I might try and hack it

    I have a vague feeling it's trying to pick up either light map, normal map or some other texture slot which is missing, and then instead of showing something it doesn't want to show nothing at all

    Kind regards,
    Mike

     
    • Stuart Buchanan

      Stuart Buchanan - 2020-04-09

      That's a shame.

      If you want to take a look, the effect is Effects/building.eff

      Can you provide me with details of all your rendering options, so I can
      double-check there's not some combination of settings I have broken? Are
      you using Compositor?

      Are there any errors in fgfs.log?

      -Stuart

      On Thu, Apr 9, 2020 at 12:28 PM Michael Danilov mike402@users.sourceforge.net wrote:

      Hi, Stuart,

      They still don't show up, unfortunately -- sorryyyyy :'(

      What kind of effect is applied to random buildings, I might try and hack it

      I have a vague feeling it's trying to pick up either light map, normal map
      or some other texture slot which is missing, and then instead of showing
      something it doesn't want to show nothing at all

      Kind regards,
      Mike


      Status: NeedInfo
      Milestone: 2018.3.0
      Labels: Graphics Driver Intel
      Created: Sat Aug 24, 2019 03:17 PM UTC by Michael Danilov
      Last Updated: Thu Apr 09, 2020 08:16 AM UTC
      Owner: nobody

      With default renderer if Model shader is 1, random buildings disappear.
      With ALS enabled, their light level is flickering at Model shader 0, at
      other setting they seem ok.

      This happens regardless of OS, but may depend on Intel driver.

      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/flightgear/codetickets/2141/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #2141

  • legoboyvdlp

    legoboyvdlp - 2020-05-25

    At least two people on Mac are reporting that random buildings are not working on 2020.1.1 and 2020.1.2. I will confirm if this is the same model shader problem or not shortly.

     
    • Stuart Buchanan

      Stuart Buchanan - 2020-05-25

      OK. Key thing to understand is what their rendering options are, in
      particular the /sim/rendering/shader/model and
      /sim/rendering/shader/quality-level, and if they see them if they drop the
      quality level.

      -Stuart

      On Mon, May 25, 2020 at 5:51 PM Jonathan Redpath legoboyvdlp@users.sourceforge.net wrote:

      At least two people on Mac are reporting that random buildings are not
      working on 2020.1.1 and 2020.1.2. I will confirm if this is the same model
      shader problem or not shortly.


      Status: NeedInfo
      Milestone: 2018.3.0
      Labels: Graphics Driver Intel
      Created: Sat Aug 24, 2019 03:17 PM UTC by Michael Danilov
      Last Updated: Thu Apr 09, 2020 11:28 AM UTC
      Owner: nobody

      With default renderer if Model shader is 1, random buildings disappear.
      With ALS enabled, their light level is flickering at Model shader 0, at
      other setting they seem ok.

      This happens regardless of OS, but may depend on Intel driver.

      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/flightgear/codetickets/2141/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #2141

  • legoboyvdlp

    legoboyvdlp - 2020-05-25

    Confirmed, model shader setting to zero restores it.

    One user uses an Intel HD 6000.
    I don't see this on Windows 10 with a Nividia 920.

     
  • legoboyvdlp

    legoboyvdlp - 2020-05-25

    Other user is on a ATI Raedon HD 5670.

     
    • Stuart Buchanan

      Stuart Buchanan - 2020-05-25

      I assume neither have any errors in the log files or on the screen?

      This sounds like exactly the issue that merspeiler has been seeing. Are
      they using the Compositor, and can you get a dump/screenshot of
      /sim/rendering/shaders/

      Thanks for helping out with the diagnosis on this.

      If it's on Discord, please send me the link.

      -Stuart

      On Mon, May 25, 2020 at 7:04 PM Jonathan Redpath legoboyvdlp@users.sourceforge.net wrote:

      Other user is on a ATI Raedon HD 5670.

      Status: NeedInfo
      Milestone: 2018.3.0
      Labels: Graphics Driver Intel
      Created: Sat Aug 24, 2019 03:17 PM UTC by Michael Danilov
      Last Updated: Mon May 25, 2020 05:47 PM UTC
      Owner: nobody

      With default renderer if Model shader is 1, random buildings disappear.
      With ALS enabled, their light level is flickering at Model shader 0, at
      other setting they seem ok.

      This happens regardless of OS, but may depend on Intel driver.

      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/flightgear/codetickets/2141/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #2141

  • Anonymous

    Anonymous - 2020-05-25

    Sorry about the long delay, Stuart -- I had really thought I had replied, somehow.

    Any Model shader level greater than zero, regardless of other shader settings.
    Both Compositor and old pipeline are affected.
    Far as I remember, ALS on/off did not fix it either.
    No errors in fgfs.log.

    That's a shame.

    If you want to take a look, the effect is Effects/building.eff

    Can you provide me with details of all your rendering options, so I can
    double-check there's not some combination of settings I have broken? Are
    you using Compositor?

    Are there any errors in fgfs.log?

    -Stuart

     
  • Stuart Buchanan

    Stuart Buchanan - 2020-05-25

    Hi Michael,

    You did provide all the details, thank-you!

    Jonathan is reporting a very similar issue from elsewhere on the same ticket.

    I'm going to do another code-read to see if I can track this down.

    -Stuart

     
  • legoboyvdlp

    legoboyvdlp - 2020-05-25

    Hi, neither has any error message of any sort. I've tagged both of them in #techsupport on the main server.

     
  • Anonymous

    Anonymous - 2021-09-13

    I've just checked with a NVIDIA card, and buildings don't disappear there. They disappear on the same computer if I use Intel graphics instead.

     
  • Anonymous

    Anonymous - 2021-09-13

    To make it more confusing, on next:

    1. On Intel buildings never appear in lowspec but appear on ALS.
    2. On NVIDIA they disappear with lowspec with "Use Shaders" checkbox turned off, which is strange because Model=1 in the old terms should correspond to having it on.
     
  • Anonymous

    Anonymous - 2021-09-13
    • Description has changed:

    Diff:

    --- old
    +++ new
    @@ -1,4 +1,6 @@
    -With default renderer if Model shader is 1, random buildings disappear.
    -With ALS enabled, their light level is flickering at Model shader 0, at other setting they seem ok.
    +With Lowspec renderer if Model shader is 1, random buildings disappear.
    +This happens specifically on Intel video.
    
    -This happens regardless of OS, but may depend on Intel driver.
    +On Next the problem is much different:
    +1. On Intel they disappear in Lowspec  regardless of "Use Shaders" setting.
    +2. On NVIDIA they disappear only with "Use Shaders" on.
    
     
  • Anonymous

    Anonymous - 2021-09-13
    • Milestone: 2018.3.0 --> None
     
  • Frederic Türpe

    Frederic Türpe - 2024-10-21

    i think I can reproduce this too but have to check.

     

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