Trees are shader-based. I don't immediately see how we can detect collisions with
them.
Collisions are detected with the horizontal surfaces of buildings (Height Over
Terrain or HOT).
Collisions with other aircraft was implemented, but removed when aircraft stacked up
on one another at KSFO on instantiation, causing FG to crash or fail to start.
AFAIK this is not under active development
Status: WontFix
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Originally posted by: pedromor... (code.google.com)@gmail.com
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Labels: -Type-Defect -Priority-Medium sim collision
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Originally posted by: vivian.m...@lineone.net
Trees are shader-based. I don't immediately see how we can detect collisions with
them.
Collisions are detected with the horizontal surfaces of buildings (Height Over
Terrain or HOT).
Collisions with other aircraft was implemented, but removed when aircraft stacked up
on one another at KSFO on instantiation, causing FG to crash or fail to start.
AFAIK this is not under active development
Status: WontFix
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Originally posted by: bre... (code.google.com)@gmail.com
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Status: Temp
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Originally posted by: bre... (code.google.com)@gmail.com
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Status: WontFix