Originally created by: Zomm... (code.google.com)@gmail.com
= What steps will reproduce the problem?
1. Start fgrun
2. Select airport and plane (KSFO and 777-200ER in my case)
3. Select full screen mode
= What is the expected output? What do you see instead?
There is no graphics window, and the console shows the following message:
FGMultiplayMgr - No receiver port, Multiplayermode disabled
loading scenario 'nimitz_demo'
creating 3D noise texture... DONE
Electrical System ... ok
AFDS System ... check
Program's vertex attrib binding 10, usrAttr1
Program's vertex attrib binding 11, usrAttr2
Win32WindowingSystem::getScreenInformation() - The screen identifier on the
Win32 platform
= What version of the product are you using? On what operating system?
2.0.0 on Vista Home Edition 64bit
= Please provide any additional information below.
It works in regular resolution mode (800x600) and full-screen worked
perfectly for 1.9.1 on same operating system / same hardware.
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Originally posted by: Zomm... (code.google.com)@gmail.com
Sorry, the error message got truncated.
The complete error is:
Win32WindowingSystem::getScreenInformation() - The screen identifier on the Win32
platform must always use display number 0. Value received was 9999
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Originally posted by: gijsrooy
Git from May 29, on Win32, does not show this behaviour.
Status: Expired
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Originally posted by: zakalawe@mac.com
The WindowBuilder code passes displayNumber=0, unless readDISPLAY provides a valid value. The limitation about fullscreen only working on display 0 comes from OSG, not us, so the easiest solution will be to unset the DISPLAY environment variable.
Status: WontFix
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Originally posted by: bre... (code.google.com)@gmail.com
(No comment was entered for this change.)
Status: Temp
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Originally posted by: bre... (code.google.com)@gmail.com
(No comment was entered for this change.)
Status: WontFix