Add support for loading NE land-mass tiles
Disable particle effects in simgear
Correct active-voxel-height-norm to be fraction including offset
Add random variation to texture-based clouds density and type.
Cached script bindings
First attempt at eliding SG_BULK at compile time
Tweaks to NasalCode API
BN-2: multiplayer fixes.
Trunk: MD-12: Quick patch
Fix startup log-level
Check missing models against a JSON manifest
Cached script bindings
Bit-field commands on int props
.pre-commit-config.yaml: update all pre-commit hooks
git-clang-format
Merge branch 'next' into aisim
Clean up the code and add a number of clarification comments.
Clean up the code and add a number of clarification comments.
Improve comments
Merge branch 'valgrind-errors' into aisim
Fix: Conditional jump or move depends on uninitialised value
Fix: Conditional jump or move depends on uninitialised value
git-clang-format
Merge branch 'next' into aisim
Fix ground handling.
Merge branch 'next' into aisim
Merge branch 'next' into aisim
clang-format
Fix a comparison error and prevent a segfault when the number of engines == 0 (gliders)
Fix ground handling and remove debugging code. This is now a fully functioning minimalistic linear Fligth Dynamics Module which uses SIMD to minimize computational cost, specially designed for a high number of AI aircraft in the scene.
Fix spelling
Proper greek characters for phi, theta and psi
sonParse was called on the file stream after it had already been fully read into a string, returning an empty map. Fixed to parse from an istringstream.
Fix test failures in FG due to static linkage fun
Fix errors when aircraft miss TCAS/GPWs sounds
2024.1: MD-12: Quick patch
Trunk: Initial upload MD-12
Trunk: New folder
2024.1: Initial upload MD-12
2024.1: Make new folder
Work on caching of Nasal bindings
.pre-commit-config.yaml: exclude .gitignore files in any directory
Use verbose mode for pre-commit excludes
.pre-commit-config.yaml: attempt to fix ignored excludes
Fix ground handling, and acceleration for heavy aircraft
Fix pre-commit excludes
Fix errors when aircraft miss TCAS/GPWs sounds
707: make the directional gyros work again in flightgear 2024.1.
2020.3: MD-11: Out of band patch
Trunk: MD-11: Sound: Fix exterior reverser mistake
2024.1: MD-11: Sound: Fix exterior reverser mistake
A-10: power the heading indicator from the electrical bus.
Use test_<foo>.nas for Nasal unit tests
Apply 3 suggestion(s) to 1 file(s)
Set the SF download info on releases automatically
Add forward header for OSG types
MouseCursor: set-cursor fgcommand change
VR: Load 3D GUI model on compositor reload
FGRenderer: Handle hitTest() pick callback
FGMouseCursor3D: Handle multiple cursors per model
MouseCursor: Change cursorFromString() arg to string
Canvas GUI: Treat lost mouse clicks as defocus
Canvas GUI: Add GUI pick callback
Canvas GUI: Split _handle_events for mouse & keyboard
MouseCursor: Add missing mouse cursors to mapping
FGMouseInput: Handle 360 mouse motion before callbacks
FGMouseInput: Fix some 3D cursor picking cases
CameraGroup: Build GUI camera using XML compositor
FGRenderer: NULL check GUI camera before use
Canvas GUI: Fix blend function for RGBA FB
VR: Make 3D mouse cursor & cue XML configurable
VR: Handle no default camera group on shutdown
Misc pre-format and clang-format code cleanups
Get AISim into a flyable state. But not perfect on the gorund yet. Try using fgfs --aircraft=aisim --aero=c172p
Fix crash closing dialogs
Fix default initialization of Axis inputs
Fokker T5 : Added the bombableinclude.xml file in the AI version...I had forgotten it.
Fokker T5 : Added the bombableinclude.xml file in the AI version...I had forgotten it.
Fokker T5 : Added the bombableinclude.xml file in the AI version...I had forgotten it.
Fokker T5 : Added the bombableinclude.xml file in the AI version...I had forgotten it.
Fokker T5 : Added the bombableinclude.xml file in the AI version...I had forgotten it.
Fokker T5 : Added the bombableinclude.xml file in the AI version...I had forgotten it.
Kamov KA 50 "Black Shark" : Revision of the FDM to add the possibility of managing yaw while hovering.
Kamov KA 50 "Black Shark" : Revision of the FDM to add the possibility of managing yaw while hovering.
Kamov KA 50 "Black Shark" : Revision of the FDM to add the possibility of managing yaw while hovering.
Kamov KA 50 "Black Shark" : Revision of the FDM to add the possibility of managing yaw while hovering.
Kamov KA 50 "Black Shark" : Revision of the FDM to add the possibility of managing yaw while hovering.
Kamov KA 50 "Black Shark" : Revision of the FDM to add the possibility of managing yaw while hovering.
SA 342 Gazelle : Slight adjustments on the FDM.
SA 342 Gazelle : Slight adjustments on the FDM.
SA 342 Gazelle : Slight adjustments on the FDM.
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...
Fokker T5 : Added MP sound. Added an AI version. Best multiplayer rendering. Bombable V5 Compatibility...