[F4-users] An update
Status: Pre-Alpha
Brought to you by:
starkos
From: J. P. <ja...@37...> - 2002-06-28 14:41:43
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I have been exchanging emails with a few people off the list regarding future development of the engine. I'm going to try to move those discussions on to the list so everyone can see what is going on. I've also been doing quite a bit of coding, and I wanted mention what I was doing. I've been talking to Timo Suoranta, the author of the "Teddy" engine (http://teddy.sourceforge.net/) about integrating some of our code. We're still working out what that means exactly, but it looks like the rendering system might finally get some much needed attention. The current component/scripting system has a number of issues and inconsistencies, which I've been putting off for a while. In the real world, my "simplified" COM system didn't work out as well as I had hoped. I've started work on a new system, much closer to a real COM implementation, which looks to solve a lot of these problems. I am also taking this opportunity to fix up a number of issues and inconsistencies elsewhere in the project. This is a big task, and rather than breaking the current codebase in the process, I am doing it as a separate branch. Development will continue on the current code (as I'm using it for my own game project) until the new branch is capable of replacing it. I will put the new stuff into it's own CVS area in the near future, I think you'll agree it's a major improvement. I got sick of typing all of those damn macros everywhere and looked for a solution. Checked out Scott Bilas' FuBi papers and the libffi project. I think I've got a design that will allow scripting and networking with one just one macro, but it's pretty hardcore stuff. If it works...well we'll see ;) That's it for now. I'll post a note when the new code is online so people can check it out. Jason 379 |