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The Flat Earth MUD driver project. / News: Recent posts

An interesting MUD lib is emerging

This MUD lib is becoming nice. Rooms are now working in a very simple way, but with most of the looks known from The Flat Earth.

The Player is really sparse, with so far no commands. However the first version of the command output generator is finished. It allows something like stream to be used (<< notation) with special classes for the player (you), the verb, and object lists. The system generates messages for everybody in the room, with appropriate substitutions.

Posted by Claus Dræby 2002-12-30

Added rooms...

Just to make the proof more convincing.

The POC game now has rooms, objects and a player, all loaded from XML files. It has dynamic loading of new rooms, and could be extended...

There are probably still a few weak spots but the proof seems sound.

Azhrarn, Prince of Darkness!

Posted by Claus Dræby 2002-08-05

POC achieved

The Proof of Concept is now real: The current version loads a player from an xml file, and puts it in a game.

Some areas needs further looking into: a) security of calls; b) a call mechanism that allows cross calls between compiled and interpreted code; c) the interpreter; d) a suitable lib with some real MUD functionality; e) some performance measurements

Posted by Claus Dræby 2002-08-03

Save/Load only remaining obstacle

When my current scheme for restoring saved objects from XML files are complete - successfully - the concept seems reasonally proven. Next will be to get some real Flat Earth functionality working. And probably a complete rewrite with more tests! - Azhrarn

Posted by Claus Dræby 2002-07-18

proof of concept close

The sources are reaching a point where the basic concept seems to be proven.

There still misses correctly rooted versions of some of the standard library classes, and there may still be some type issues that needs resolving, but...

Posted by Claus Dræby 2002-07-08