Version 0.74 of flam4 has been released, which contains performance optimizations making it nearly twice as fast as previous versions! This has allowed me to pass the 1 billion iterations per second mark!
Since version 0.66, two asked for features have been added:
Animations rendered as PNG sequences
Version 0.66 incorporates some tweaks that greatly improve multi-GPU performance, and likely single-GPU a bit as well.
IMPORTANT: *.FLAM4 DOES NOT WORK AT THIS TIME, USE *.FLAME INSTEAD. *.flam4 is the new flame format which is well underway for a future release.
You can now render interpolations between two flames!
Flam4 now supports multiple GPU rendering! See release notes for details.
This release resolves a number of issues that were present with regards to antialiasing, as well as variations using rand. See the release notes for details.
Flam4 development continues moving forward. A number of bugs have been squashed in the last few releases. See the change log for details.
With version 0.50, flam4 is now roughly feature complete. With that, we now usher in the first BETA version of flam4!
Flam4, a CUDA based GPU flame fractal renderer, supports 95% of the functionallity of flam3-render. It can render high resolution electric sheep loops, and now can also export PNG files at up to 4096x4096.
All of the 48 variations in the flame paper should be working.
Version 0.38 introduces support for the symmetry kind parameter, as well as a couple of bugfixes.
This version mostly adds a handful of GUI niceties, such as the name of the currently open file displayed in the title bar.
We're getting close to the first true beta release! Flam4 is only missing a handful of key features now.
As of version 0.35, the standard palettes from flam3 have been added. Also, Variations 0-48 have been validated, with all except for 12 and 33 passing. Variations 49-53 still need to be tested, but I'll need sample flames and reference renders to do that.
Now with motion blur!
Flam4 can now export rendered loops to mpeg4! At last!
Flam4 is now significantly faster! Up to 30% so than previous releases. It has passed the 500 million iterations per second mark.
Flam4 should now be able to open more flame files without problems. We're getting quite close to the first beta...
Flam4 now supports antialiasing, as well as being fully gamma correct. A number of xforms have been corrected as well.
The process of validating each and every xform has begun.
Now with density estimation!
The first release of Flam4 running with CUDA has been released!