From: David J. <dav...@di...> - 2002-05-17 23:50:57
|
I don't want to push it too hard, but you might find the client-java code easier to understand than the server code. Look in GDS_impl.java and the xdr stream classes, you can see a fair amount of packet generation and interpretation. =20 david jencks On 2002.05.17 15:21:22 -0400 Bob Piskac wrote: >=20 > Where is the Server code the receives a client request for a tcp/ip > login connection? I used IBConsole to create a trace of the > communications. The first data packet looked like the following. I wa= s > wondering where to start looking at the communications code that breaks > this packet down. >=20 > Data: > 0: 00 00 00 01 00 00 00 13 00 00 00 02 00 00 00 1D > |................ > 10: 00 00 00 0B 73 65 72 76 69 63 65 5F 6D 67 72 00 > |....service_mgr. > 20: 00 00 00 04 00 00 00 18 01 0D 41 44 4D 49 4E 49 > |..........ADMINI > 30: 53 54 52 41 54 4F 52 04 05 73 70 65 65 64 06 00 > |STRATOR..speed.. > 40: 00 00 00 08 00 00 00 01 00 00 00 02 00 00 00 04 > |................ > 50: 00 00 00 02 00 00 00 08 00 00 00 1D 00 00 00 02 > |................ > 60: 00 00 00 04 00 00 00 03 00 00 00 0A 00 00 00 01 > |................ > 70: 00 00 00 02 00 00 00 04 00 00 00 04 00 00 00 0A > |................ > 80: 00 00 00 1D 00 00 00 02 00 00 00 04 00 00 00 05 > |................ >=20 > _______________________________________________________________ >=20 > Hundreds of nodes, one monster rendering program. > Now that=92s a super model! Visit http://clustering.foundries.sf.net/ > _______________________________________________ > Firebird-devel mailing list > Fir...@li... > https://lists.sourceforge.net/lists/listinfo/firebird-devel >=20 >=20 |