I don't want to push it too hard, but you might find the client-java code
easier to understand than the server code. Look in GDS_impl.java and the
xdr stream classes, you can see a fair amount of packet generation and
interpretation. =20
david jencks
On 2002.05.17 15:21:22 -0400 Bob Piskac wrote:
>=20
> Where is the Server code the receives a client request for a tcp/ip
> login connection? I used IBConsole to create a trace of the
> communications. The first data packet looked like the following. I wa=
s
> wondering where to start looking at the communications code that breaks
> this packet down.
>=20
> Data:
> 0: 00 00 00 01 00 00 00 13 00 00 00 02 00 00 00 1D
> |................
> 10: 00 00 00 0B 73 65 72 76 69 63 65 5F 6D 67 72 00
> |....service_mgr.
> 20: 00 00 00 04 00 00 00 18 01 0D 41 44 4D 49 4E 49
> |..........ADMINI
> 30: 53 54 52 41 54 4F 52 04 05 73 70 65 65 64 06 00
> |STRATOR..speed..
> 40: 00 00 00 08 00 00 00 01 00 00 00 02 00 00 00 04
> |................
> 50: 00 00 00 02 00 00 00 08 00 00 00 1D 00 00 00 02
> |................
> 60: 00 00 00 04 00 00 00 03 00 00 00 0A 00 00 00 01
> |................
> 70: 00 00 00 02 00 00 00 04 00 00 00 04 00 00 00 0A
> |................
> 80: 00 00 00 1D 00 00 00 02 00 00 00 04 00 00 00 05
> |................
>=20
> _______________________________________________________________
>=20
> Hundreds of nodes, one monster rendering program.
> Now that=92s a super model! Visit http://clustering.foundries.sf.net/
> _______________________________________________
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>=20
>=20
|