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LogicTimer

Rufus Pearce

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LogicTimer

Creates a countdown or interval timer that can trigger events after a specified duration.

Used for time-based logic in the game, such as:

  • Delaying actions (e.g., opening a door after 5 seconds).
  • Repeating actions at intervals (e.g., spawning enemies every 10 seconds).
  • Synchronizing events (e.g., starting a sequence after a delay).

Can be activated via a trigger or the I/O system

Inputs

Input Description
Start Start the timer
Stop Stop the timer
Reset Reset the timer
SetTime Set the timer duration [float]

Outputs

Output Description
OnTimerEnd Fired when the timer ends