Fio Wiki
Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer. Optimised for low-power CPUs.
Brought to you by:
vicioussquid
NOTE: changes in the graph aren't live until you hit "Apply" (or Ctrl+S),
Nodes: Represent entities in a game scene (e.g., a "Trigger" node or a "Door" node).
Pins: Output pins (orange, on the right) are dragged to Input pins (blue, on the left).
Logic Flow: For example, you might drag a line from a "Trigger" node's OnPressed output to a "Door" node's Open input.
Nodes are colour-coded based on their type (e.g., red for monsters, yellow for lights, green for logic gates).
Automatic Layout: "source" nodes always sit to the left of "target" nodes