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LevelChanger

Rufus Pearce

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LevelChanger

Transitions the player to a new map when activated


Can be activated via a trigger or the I/O system

For examples see maps/Office_Corridor.json and maps/Simple_Map_Test_Extended.json


  • All fields are optional except Target Map

  • Delay - wait (in seconds) before changing map

  • Fade Time - fade-out time before changing map
  • Radius - unused
  • Show Radius - unused
  • Target Map - filename of the map to load (Example: maps/simple_map_test.json)

  • Usable - If checked, player can press E to "use" the Levelchanger

    otherwise it must be triggered via I/O or a trigger


Inputs

Input Description
Trigger Trigger the level change
ChangeLevel Change to the target map [string]

Outputs

Output Description
OnLevelChanged Fired when the level changes