Fio Wiki
Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer. Optimised for low-power CPUs.
Brought to you by:
vicioussquid
LevelChanger
Can be activated via a trigger or the I/O system
For examples see
maps/Office_Corridor.jsonandmaps/Simple_Map_Test_Extended.json
All fields are optional except Target Map
Delay - wait (in seconds) before changing map
Fade Time - fade-out time before changing mapRadius - unusedShow Radius - unusedTarget Map - filename of the map to load (Example: maps/simple_map_test.json)
Usable - If checked, player can press E to "use" the Levelchanger
otherwise it must be triggered via I/O or a trigger
| Input | Description |
|---|---|
Trigger |
Trigger the level change |
ChangeLevel |
Change to the target map [string] |
| Output | Description |
|---|---|
OnLevelChanged |
Fired when the level changes |