Menu ▾ ▴

Entities (Things)

Rufus Pearce

"Things" are non-brush entities. They represent lights, spawn points, monsters, items, and abstract logic controllers.

PlayerStart
Light
Speaker
Monster
Pickup
LevelChanger
Logic Gates
Relays

Camera

Camera

LogicKeyValueStore

LogicCommand

To place:

  1. Navigate to a 2D view (Top, Front, or Side).
  2. Right-Click on an empty grid space to open the context menu.
  3. Select the desired entity type from the list. It will snap to the grid at your cursor's location

Available Entity Types

  • PlayerStart: Defines where the player spawns when entering Play Mode
  • Light: A dynamic light source.
  • Speaker: Emits 3D or global audio from .wav or .mp3 files
  • Monster: Can be set to 'human' or 'flying'. Monsters can be set to sleep until triggered, or wake on sight.
  • Pickup: Collectible items including Health, Keys (Red, Blue, Yellow, Green), and Weapons (Gun1, Gun2)
  • Model: Imports external .obj 3D models into the scene
  • LevelChanger: Transitions the player to a new .json map when activated.
  • Logic entities like timers, gates and relays
  • PathNodes - reference points in 3D space
  • Camera - First-person camera that moves along a path (for cutscenes)
  • Spawner - An entity that can create other entities
  • Portal - Connected doorway/window through space
  • LogicState - Persistent state entity
  • Command - Runs a console command when triggered