"Things" are non-brush entities. They represent lights, spawn points, monsters, items, and abstract logic controllers.












To place:
- Navigate to a 2D view (Top, Front, or Side).
- Right-Click on an empty grid space to open the context menu.
- Select the desired entity type from the list. It will snap to the grid at your cursor's location

Available Entity Types
- PlayerStart: Defines where the player spawns when entering Play Mode
- Light: A dynamic light source.
- Speaker: Emits 3D or global audio from .wav or .mp3 files
- Monster: Can be set to 'human' or 'flying'. Monsters can be set to sleep until triggered, or wake on sight.
- Pickup: Collectible items including Health, Keys (Red, Blue, Yellow, Green), and Weapons (Gun1, Gun2)
- Model: Imports external .obj 3D models into the scene
- LevelChanger: Transitions the player to a new .json map when activated.
- Logic entities like timers, gates and relays
- PathNodes - reference points in 3D space
- Camera - First-person camera that moves along a path (for cutscenes)
- Spawner - An entity that can create other entities
- Portal - Connected doorway/window through space
- LogicState - Persistent state entity
- Command - Runs a console command when triggered