Fio Wiki
Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer. Optimised for low-power CPUs.
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~ during Play Mode to enter commandshelp to display the available commandsCommands provide direct access to entity inspection, I/O, properties, spawning and deletion, AI debugging, rendering controls, portals, save/load functions and other runtime tools.
Plugin commands can also be registered with Fio's console system, allowing plugins to provide their own commands without modifying the core console.
help in the consoleThe Debug Console is intended to be used alongside the running simulation: observe what the engine is doing, filter the output to find the relevant event, and use console commands to inspect or modify the runtime state.
The Properties tab switches to Property Editor