Fio Wiki
Unified Liminal World Editor, Procedural Engine & Game Creation Toolkit inspired by Radiant and Hammer. Optimised for low-power CPUs.
Brought to you by:
vicioussquid
LogicCamera
Takes control away from the player, returns it when stopped
Demonstrated in example map:
maps/Maze.json
Path Target: PathNode to start at
Speed: camera movement speed
FOV Override: camera FOV (default 90)
Look at next node - True/False - as the camera moves, should it focus on the next PathNode?
| Input | Description |
|---|---|
Start |
Begin the cinematic camera sequence |
Stop |
Abort and return the camera to the player |
Pause |
Freeze the camera at the current chain position |
Resume |
Continue a paused sequence |
SetSpeed |
Override travel speed [float] |
| Output | Description |
|---|---|
OnStart |
Fired when the sequence begins |
OnReachNode |
Fired each time the camera arrives at a PathNode |
OnFinished |
Fired when the camera reaches the last node |