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Asset Browser

Rufus Pearce

Textures tab allows selecting and applying textures to entire brushes or individual faces

  • FACE: Apply texture to an individual brush face
  • FIT: Stretches a texture to fit all selected brush faces
  • TILE: Tiles a texture across all selected brush faces

Apply NODRAW to a brush/face and rendering will be skipped during Play Mode

See also: Autocaulk tool

Drop new texture folders into `assets/textures` and view them with the hamburger menu

Models tab allows browsing and importing of (some) OBJ/GLB models

NOTE: Model support is still under development

  • Wireframe render is displayed for all valid files in assets/models folder

    Drop new models into assets/models


Maps tab

Shows all maps in the /maps folder. Double click to load a map.

Can be switched to 'Packages' - Double click to launch a package