#93 Castle and Kingdom Overview Screens Suggestions

open
nobody
None
5
2012-10-09
2012-09-13
No

Hello.

Again a few suggestions.

Picture 1.

Image link: http://img39.imageshack.us/img39/547/heroes2screen15.png

Castle Screen.

1) A symbol shows the different possibilities to build in the castle.

Green color circle: you can build in the castle, you have the resources.

Yellow color circle: you can build in the castle, but you don't have the resources (perhaps you can trade for them).

Red color cross: you've already built in this castle.

Gold yellow color check: this castle is completly built.

So, no need to open the Castle Build Screen to know what you can do.

2) Add "left arrow - right arrow" buttons wherever it's possible in the GUI, no need to go on each side of the screen.

Picture 2.

Image link: http://img96.imageshack.us/img96/1968/heroes2screen16.png

Castle Build Screen.

2) Add "left arrow - right arrow" buttons in the build screen, no need to exit the screen, change castle, and reopen the build screen.

3) Display the shipyard in gray color when it cannot be built (no sea).

4) Display the castle name with the different possibilities to build in the castle (in this case: Green color circle, you can build in the castle, you have the resources.

Picture 3.

Image link: http://img41.imageshack.us/img41/4568/heroes2screen17.png

Castle Build Screen.

5) Display the castle name with the different possibilities to build in the castle (in this case: Yellow color circle, you can build in the castle, but you don't have the resources (perhaps you can trade for them).

Picture 4.

Image link: http://img692.imageshack.us/img692/6624/heroes2screen18y.png

Castle Build Screen.

6) Display the castle name with the different possibilities to build in the castle (in this case: Red color cross, you've already built in this castle).

Picture 5.

Image link: http://img211.imageshack.us/img211/6351/heroes2screen19.png

Castle Build Screen.

7) Display the castle name with the different possibilities to build in the castle (in this case: Gold yellow color check, this castle is completly built).

Picture 6.

Image link: http://img52.imageshack.us/img52/222/heroes2screen20.png

Adventure Map Screen.

8) The symbols with the different possibilities to build in the castles are displayed in the adventure map screen.

Picture 7.

Image link: http://img201.imageshack.us/img201/9751/heroes2screen21.png

Kingdom Overview Screen.

1) Displays the bonus provided by the artifacts that produce resources (wood, gold, gems, etc).

Ore Mine 8 (+2): 8 Ore Mines and 2 units of ore produced by artifacts that produces units of ore.

Sulfur Mine 5 (+1): 5 Sulfur Mines and 1 unit of sulfur produced by artifacts that produces units of sulfur.

Gems Mine 5 (+1): 5 Gems Mines and 1 unit of gems produced by artifacts that produces units of gems.

Gold Mine 11 (+750): 11 Gold Mines and 750 units of gold produced by artifacts that produces units of gold.

2) Displays the number of Marketplaces.

Markets: 3 ( 1 / 1 ) / 8 / 9

3: The number of marketplaces already built.

1 in green color: The number of marketplaces that you can build, you have the resources (1 in this case).

1 in yellow color: The number of marketplaces that you can build, you don't have the resources but you can trade for them (1 in this case).

8: The maximum number of marketplaces that you can build (you have 8 castles).

9: The number of marketplaces needed to get the best exchange rate (9 marketplaces).

In this example, you have 2 marketplaces already built, you can build 2 additional marketplaces, for one of them you have the resources to built it, for the another you can trade resources to built it.

3) Displays the total number of towns/castles.

(0/8): 0 town, 8 castles.

4) Displays the day of the week.

5) Displays information about castles and captains/heroes.

MG: 3 M D:2 1-1-5-6

MG: 3 The level of mage guild already built (mage guild, level 3).

M The marketplace is already built into this castle.

D: 2 (D for the defense of the castle) there is 2 turrets built in this castle. (1 for 1 turret, 2 for 2 turrets, M for the moat).

1-1-5-6 captain/hero primary skills points.

6) Displays the growth of creatures.

7) This button opens a window to rearrange the troops. If the army reserve option is activated, the reserve troops are displayed (see this thread: http://sourceforge.net/tracker/?func=detail&aid=3566705&group_id=96859&atid=616183 ).

8) The window to rearrange the troops.

First rows of boxes is for standard troops (none in this case).

Second and third rows of boxes are for army reserve (if enabled).

9) These buttons (left arrow - right arrow) allows to navigate between the different pages (army reserve). Near these buttons (left arrow - right arrow), the numbers displays the position in the pages.

10) The symbols with the different possibilities to build in the castles are displayed in the kingdom overview screen.

That's all for this time.

Greetings.

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