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#106 Pathfinding Suggestions 03

Next_Release
open
nobody
None
1
2012-10-16
2012-10-13
No

Hello,

Picture 1.

Image link: http://img41.imageshack.us/img41/7685/fheroes2screen043.png

![http://img41.imageshack.us/img41/7685/fheroes2screen043.png] (http://img41.imageshack.us/img41/7685/fheroes2screen043.png "Picture 1")

1) Automatic pathfinding goes on the square over the fountain (without going through the fountain).

Picture 2.

Image link: http://img641.imageshack.us/img641/6841/fheroes2screen044.png

![http://img641.imageshack.us/img641/6841/fheroes2screen044.png] (http://img641.imageshack.us/img641/6841/fheroes2screen044.png "Picture 2")

2) Fineous has 4 movement points after moving.

Picture 3.

Image link: http://img12.imageshack.us/img12/2038/fheroes2screen045.png

![http://img12.imageshack.us/img12/2038/fheroes2screen045.png] (http://img12.imageshack.us/img12/2038/fheroes2screen045.png "Picture 3")

3) If the player "manually" moves first the hero on the fountain square and then take the crystal pile, Fineous has 6 movement points after moving.

When there are active sites that allow the hero to gain movement points, the automatic pathfinding must take them into consideration.

Greetings.

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