I really enjoy FFFF. I'm looking forward to seeing what you can do on the Cell architecture!
One question, why do the GPU calculated fractals need to be rendered in such a garish manner? Is there some reason that they cannot be rendered in the same format as the other calculation methods?
Sorry for the delay in replying.
A Cell version would be a nice experiment.
Too bad I don't have a Cell machine... yet.
I don't think Steve is going to release a Cell Mac _and_ an Intel Mac, but who knows.. though we'll soon have the next Cell-powered game-consoles wave ;)
GPU fractals are so "weird" since all points are calculated with maximum iters. This is because FFFF has not yet got a GPU calc routine using branches (new feature of newer GPUs only) and the color is calculated as a function of the final complex result.
Is this still a topic? I think there are more people who would offer their Playstation linux to developpers... If you'd like, I could my PS3 make available over ssh for a while. I have yet to think about how (it's behind a router), but it will work. Of course, graphics will be slow (around 50 kbytes/s).
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