I have a request that may sound a bit strange, cause it's
not what's made today with FFDShow, but I think this
could be quite usefull to improve decoding visual quality.
I have seen that post-processing uses to blur the
images, actually, when it's at level 6, a lot (ok, maybe
I'm paranoid, but it seems to be the same at level 2) of
details (e.g. faces, walls or roads textures) are lost in
some blurred colors (especially on sharp movies). For
the moment, the idea is to allow max PP on quiet
scene, when CPU load is quite low, and to decrease it
on hi-motion scene.
But when do we need highly detailled scenes ? On low-
motion scenes, where we have time to see sharpness,
whereas high PP can make macroblocs dissappear on
So my idea (tell me if it's stupid or already implemented,
but I haven't seen this with FFDShow or any PP-filter -
Nic's or DivX's ones) would be to have a 'special quality
mode' which would only activate PP for hi-motion
scenes, to kill Mblocks, and allow max details on static
scenes without adding PP. Of course, this could be
mixed with a '100% cpu load' limit, for weak processors.
I hope what I have told is clearly understandable (it's
late, I'm preety tired right now, and english isn't my
Log in to post a comment.