All development power was moved to nettroopers - let's take a look there
I've added a 'wip' module to the CVS tree for new, in-progress code. Code in this module isn't guarenteed to be stable or even build correctly, (although we'll try) but if you want to see the latest changes, this is the place to look.
Well.... Holidays are coming and I'm going out of country and out of my (oops) computer. So I can't work around this project right now. Anyone interested please contact Emmett Hawkins (actual admin of this project) at <firstname.lastname@example.org>
I've stopped keeping tasks up-to-date, because noone is using it.
Newest version is aviable via CVS tree, but remember that you need to download full version, cause there is only source files on CVS.
New mapeditor is aviable in package 0.4.2-wip
Also some bugfixes in main game.
I have made new version of mapedit. It's aviable in 0.4.1-wip package. It was changed to use GTK+, so look is much better right now.
Yes it's ready. I have some troubles with Electric Fence so i suggest disabling it if something goes wrong (simply removing HAVE_EFENCE from src/rules.mk). This version should work both on Linux and DOS - contact me if You experience any problems.
I'm sorry that i must place new version only with bugfixes, but v0.3 will be aviable on Monday (CET)
Yes, i've done new docs.
I've just uploaded new src version.
Also world doument contains now muh more infos.
I've done tile placing algorithm - by now it's possibility of making background pictures.
After some time we've got new web page. (Much better)
I've just released new version.
It includes line and range fighting algorithms, but I disabled fog of war (it needs revision).
I'm waiting for opinions about fight algorithms