| Commit | Date | |
|---|---|---|
| 2013-10-27 11:03:44 | Tree | |
|
[r977]
by
peschau
|
2013-10-26 13:46:39 | Tree |
|
[r976]
by
carfesh
fix for FPS counter to be properly placed within a clipped RetroPlatform session (32 bit only for now) |
2013-10-25 14:07:25 | Tree |
|
[r975]
by
carfesh
made RetroPlatformGetMode inline, hopefully speeding up the frequent queries to it (end of frame handler) |
2013-10-24 12:45:56 | Tree |
|
[r974]
by
peschau
CPU emulation fixes: * Reimplemented bit field instruction code to address several problems with it. (Fix Lotus 96k) |
2013-10-20 21:20:33 | Tree |
| 2013-10-20 09:38:34 | Tree | |
|
[r972]
by
carfesh
fix for RetroPlatform escape key handling |
2013-10-19 21:00:31 | Tree |
| 2013-10-19 16:34:25 | Tree | |
|
[r970]
by
peschau
Some sanity checks on copper event values to avoid endless loop. (Fixes game 3D Pool, actual crash was overflow in sprite list generation.) |
2013-10-19 14:53:33 | Tree |
| 2013-10-19 14:51:50 | Tree |