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Commit Date  
[r821] by carfesh

fix for proper scaling of automatic/PAL maximum mode

2013-03-15 14:49:33 Tree
[r820] by carfesh

clipping is now performed by aligning the source rectangle properly and applying it during blit, to reduce the performance hit caused by clipping
this no longer relies on the DirectX failsafe to prevent copying of data outside the window borders

2013-03-15 14:27:10 Tree
[r819] by carfesh

clipping offsets are now only applied onscreen if both are configured; this fixes a displacement issue in automatic clipping mode (max resolution) without offsets

2013-03-14 17:41:01 Tree
[r818] by carfesh

implementation of clipping by offsets in RetroPlatform client mode

2013-03-14 16:18:05 Tree
[r817] by carfesh

restored original escape key behaviour, as the new one proved really flakey; this requires design changes to the keyboard driver before deploying a final fix

2013-03-12 17:31:22 Tree
[r816] by carfesh

last commit broke keyboard replacements, as it would skip further checks

2013-03-11 17:49:17 Tree
[r815] by carfesh

RetroPlatform escape key is now always sent to emulator session, so key can be used inside emulation

2013-03-11 17:42:56 Tree
[r814] by peschau

Changed to load Ballistix.

2013-03-10 19:24:57 Tree
[r813] by carfesh

fixed escaping the mouse cursor in RetroPlatform pause mode by escaping immediately after key press when paused

2013-03-10 12:01:14 Tree
[r812] by peschau

Last batch of vs code analysis changes. Mostly sprintf and printing unsigned int as %d, should be %u. These show up as warnings on gcc.

2013-03-09 18:03:13 Tree
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