| Commit | Date | |
|---|---|---|
|
[r1046]
by
peschau
De-interlace: Output is messed up, this was an old bug that was rarely seen because it could only happen with ddraw when you had multiple buffers, which is only possible with full-screen. De-interlacing only works with one (Amiga screen) buffer because of the way it is written to do partial updates to the frame. Reduced number of staging Amiga screen textures to 1 in DirectX 11 (swap-chain still double-buffered). |
2015-12-21 18:51:49 | Tree |
| 2015-12-21 16:21:59 | Tree | |
|
[r1044]
by
peschau
Removed double-release of IDXGIAdapter during adapter enumeration. |
2015-12-21 12:42:25 | Tree |
| 2015-12-21 07:34:53 | Tree | |
|
[r1042]
by
carfesh
various fixes and code cleanup |
2015-12-21 07:24:41 | Tree |
| 2015-12-20 11:24:29 | Tree | |
|
[r1040]
by
carfesh
screenshot code in standalone execution mode can now produce filtered, as well as unfiltered screenshots |
2015-12-20 10:07:05 | Tree |
|
[r1039]
by
carfesh
internal screenshot function now supports multiple screenshots to be saved per second |
2015-12-20 07:33:27 | Tree |
| 2015-12-19 21:40:07 | Tree | |
|
[r1037]
by
carfesh
screenshots can now be triggered in WinFellow by hitting printscreen |
2015-12-19 21:07:12 | Tree |