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Commit Date  
[r1045] by peschau

Added release of pSurface1 in SaveScreenshot().

2015-12-21 16:21:59 Tree
[r1044] by peschau

Removed double-release of IDXGIAdapter during adapter enumeration.
Also added some extra failure checks and release calls of already allocated objects before returning failure when creating objects.

2015-12-21 12:42:25 Tree
[r1043] by carfesh

prevent activation of Direct3D when display driver restart has failed

2015-12-21 07:34:53 Tree
[r1042] by carfesh

various fixes and code cleanup
require feature level 11.0
detect failure if no D3D adapters were found (Hyper-V)
add DirectDraw to dropdown list always
update to documentation (system requirements, etc.)

2015-12-21 07:24:41 Tree
[r1041] by carfesh

remove redudant Release() of backBuffer during texture flip

2015-12-20 11:24:29 Tree
[r1040] by carfesh

screenshot code in standalone execution mode can now produce filtered, as well as unfiltered screenshots

2015-12-20 10:07:05 Tree
[r1039] by carfesh

internal screenshot function now supports multiple screenshots to be saved per second
add verbose reporting of D3D live objects to debug builds

2015-12-20 07:33:27 Tree
[r1038] by carfesh

minor fix to keyboard handler

2015-12-19 21:40:07 Tree
[r1037] by carfesh

screenshots can now be triggered in WinFellow by hitting printscreen
screenshot code refined

2015-12-19 21:07:12 Tree
[r1036] by carfesh

refine Direct3D requirements check
move D3D requirement validation into new function gfxDrvDXGIValidateRequirements()
disable graphics API dropdown list when requirements are not met
remove broken debug code

2015-12-19 19:18:43 Tree
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