WinFellow doesnt load MFM-Tracks correctly, which can be defined now in the new ADF-format.
After debugging some games, I saw a little/big Endian problem with the MFM-Data. The bytes were
And the whole MFM-Block was shifted.
I hope this helps to find the bug.
The MFM code is corrected in the newest version. However it still won't work since the floppy emulation itself isn't 100% complete. We're still working on this.
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