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Got past the OgreCOnfig.exe problem by downloading OGRE SDK.

Now when I start FearNot, I get the character setup screen, but FearNot still crashes and wants to send an error report to MS. The ogre.log file indicates a substantial number of errors in materials. Can anyone offer guidance?

Thanks, Kevin

Here's the output of the ogre.log file....

15:05:33: Error in material boy-afro/body at line 9 of boy-afro.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-afro/face at line 27 of boy-afro.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script boy-chinese.material
15:05:33: Error in material boy-chinese/body at line 9 of boy-chinese.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-chinese/face at line 27 of boy-chinese.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script boy-darkhair.material
15:05:33: Error in material boy-darkhair/body at line 9 of boy-darkhair.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-darkhair/face at line 27 of boy-darkhair.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script boy-fat.material
15:05:33: Error in material boy-fat/body at line 9 of boy-fat.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-fat/face at line 27 of boy-fat.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script boy-ginger.material
15:05:33: Error in material boy-ginger/body at line 9 of boy-ginger.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-ginger/face at line 27 of boy-ginger.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script boy-punk.material
15:05:33: Error in material boy-punk/body at line 9 of boy-punk.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-punk/face at line 27 of boy-punk.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script boy-short.material
15:05:33: Error in material boy-short/body at line 9 of boy-short.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material boy-short/face at line 27 of boy-short.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-blond.material
15:05:33: Error in material girl-blond/Body at line 9 of girl-blond.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-blond/Face at line 27 of girl-blond.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-fat.material
15:05:33: Error in material girl-fat/Body at line 9 of girl-fat.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-fat/Face at line 27 of girl-fat.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-freckles.material
15:05:33: Error in material girl-freckles/Body at line 9 of girl-freckles.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-freckles/Face at line 27 of girl-freckles.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-glasses.material
15:05:33: Error in material girl-glasses/Body at line 9 of girl-glasses.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-glasses/Face at line 27 of girl-glasses.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-ponytail.material
15:05:33: Error in material girl-ponytail/Body at line 9 of girl-ponytail.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-ponytail/Face at line 27 of girl-ponytail.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-shorthair.material
15:05:33: Error in material girl-shorthair/body at line 9 of girl-shorthair.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-shorthair/face at line 27 of girl-shorthair.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script girl-thinface.material
15:05:33: Error in material girl-thinface/body at line 9 of girl-thinface.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Error in material girl-thinface/face at line 27 of girl-thinface.material: Bad specular attribute, wrong number of parameters (expected 2, 4 or 5)
15:05:33: Parsing script CamCyl.material
15:05:33: Parsing script Example.material
15:05:33: Parsing script eCircus.fontdef
15:05:33: Bad attribute line: glyph 0.0334375 0.125 0.0390625 0.1875 in font SpeechFont
15:05:33: Parsing script eCircus.particle
15:05:33: Finished parsing scripts for resource group General
15:05:33: Parsing scripts for resource group Internal
15:05:33: Finished parsing scripts for resource group Internal
15:05:34: Texture: spot_shadow_fade.png: Loading 1 faces(PF_B8G8R8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:05:45: Mesh: Loading boy-afro.mesh.
15:05:45: Skeleton: Loading boy-afro.skeleton
15:05:46: Texture: boy-afro-uniform.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
15:05:46: Texture: boy-afro-face-natural.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:05:46: WARNING: the mesh 'boy-afro.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:05:46: Texture: arial_black.png: Loading 1 faces(PF_A8B8G8R8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:05:46: Mesh: Loading boy-darkhair.mesh.
15:05:46: Skeleton: Loading boy-darkhair.skeleton
15:05:47: Texture: boy-darkhair-uniform.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
15:05:47: Texture: boy-darkhair-face-natural.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:05:47: WARNING: the mesh 'boy-darkhair.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:05:47: Mesh: Loading boy-fat.mesh.
15:05:47: Skeleton: Loading boy-fat.skeleton
15:05:48: Texture: boy-fat-uniform.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
15:05:48: Texture: boy-fat-face-natural.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:05:48: WARNING: the mesh 'boy-fat.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:05:48: Mesh: Loading boy-short.mesh.
15:05:48: Skeleton: Loading boy-short.skeleton
15:05:48: Texture: boy-short-uniform.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
15:05:48: Texture: boy-short-face-natural.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:05:48: WARNING: the mesh 'boy-short.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
15:05:49: Mesh: Loading boy-ginger.mesh.
15:05:49: Skeleton: Loading boy-ginger.skeleton
15:05:49: Texture: boy-ginger-uniform.jpg: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
15:05:49: Texture: boy-ginger-face-natural.jpg: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:05:49: WARNING: the mesh 'boy-ginger.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.